tag:blogger.com,1999:blog-6107749901076324532024-02-06T12:55:56.320-08:00Adventures in ParnEtnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.comBlogger24125truetag:blogger.com,1999:blog-610774990107632453.post-65237935770369446032023-06-11T11:27:00.006-07:002023-06-11T11:27:54.514-07:00Playable Skaven Class for Lamentations of the Flame Princess<p style="text-align: center;"> <img alt="Eshin - Age of Sigmar - Lexicanum" aria-hidden="false" class="r48jcc pT0Scc iPVvYb" src="https://ageofsigmar.lexicanum.com/mediawiki/images/1/16/Gutter_Runner_01.png" style="height: 291px; margin: 0px; max-width: 636px; width: 210px;" /></p><p>As usual, I wanted a Skaven class for LotFP, as I have a ton of Skaven miniatures. This allows players to pick a Skaven PC, or create leveled Skaven NPCs if you so wish.<span></span></p><a name='more'></a><p></p><p>Class features:<br />High Poison Save (they live in sewers and use a lot of poison themselves)<br />Multiple attacks - the ability to unlock two weapon fighting and tail fighting.<br /><br /><a href="https://drive.google.com/file/d/1DHIHxMPYGYArS9RosvsHzxA1Rn3bjJD5/view?usp=sharing" target="_blank">Adventures In Parn Playtest IV - Skaven (1 page pdf)</a></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm2BhO0N7cNUPkYLBDd2W20hrkCnaDXU8vmVMDpSa7K7Jdxe_NiK1tZiqare8g66ydzwsS06Cn1T-hNMb2n7NiNZqwDOKKdYy3MBJs5VBg_f997PADRBKjGAV5AYCC5OkgUZl9nqHIU9AxR0FyucGfpwqZ2j6_dDzn8DJUPaTzkIuz44Uyof8XofTx6w/s1200/DkWRq3gXsAA-Czp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="666" data-original-width="1200" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm2BhO0N7cNUPkYLBDd2W20hrkCnaDXU8vmVMDpSa7K7Jdxe_NiK1tZiqare8g66ydzwsS06Cn1T-hNMb2n7NiNZqwDOKKdYy3MBJs5VBg_f997PADRBKjGAV5AYCC5OkgUZl9nqHIU9AxR0FyucGfpwqZ2j6_dDzn8DJUPaTzkIuz44Uyof8XofTx6w/s320/DkWRq3gXsAA-Czp.jpg" width="320" /></a></div><p>Check out our previous classes released for LotFP as well.</p><p><a href="https://drive.google.com/file/d/1VL0lnKjQp41HtO1WkCWkYICHYpLLDMx5/view?usp=sharing" target="_blank">Adventures in Parn Playtest III - The Orc (1 page pdf)<br /></a></p><p>(Original blog post <a href="https://adventuresinparn.blogspot.com/2021/05/playable-orc-class-for-lamentations-of.html" target="_blank">here</a>)<br /><a href="https://drive.google.com/file/d/0B_q5Tn4Vi_0fZFVhT3Bad2NLR0E/view?usp=sharing"><br />Bards for LotFP</a></p><p>(Original blog post <a href="https://adventuresinparn.blogspot.com/2014/04/parn-playtest-ii-bard-for-lotfp.html" target="_blank">here</a>) <br /></p><p><a href="https://drive.google.com/file/d/0B_q5Tn4Vi_0fSDNkbEM0S1psTk0/view?usp=sharing" target="_blank">Barbarians and Felaness (Cat-folk) for LotFP</a></p><p>(Original blog post <a href="https://adventuresinparn.blogspot.com/2013/10/parn-playtest-packet-two-new-classes.html" target="_blank">here</a>) </p>Do you have an idea for a playable class that is missing from LotFP? Leave a comment and let us know!<p> </p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-76412563351901941162023-06-10T14:34:00.002-07:002023-06-10T18:07:23.221-07:005E X OSR: Revised PC Rules via the Baltimore Undermountain Dungeoneering Society<p dir="ltr" id="docs-internal-guid-40d83f7d-7fff-42d5-9e52-201d944a0dda" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></span></p><div style="text-align: center;"><span style="color: #cccccc; font-size: small;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCLFouLbXfzKgg1mNRm6MjftV0fFhvq5Vn0LCpWC9A3NTIZALDTsUQDId3v8TQ2bnWjTZOP2HQzB-GrvKLvD_GPYcpMg1mEK4rDtcZGjji-KorkgkKsxayEnjAdnEVKIiadmqy0JSw9U3V-5JSXRl9Yss6tsURKm_-MzZ7T2yMdPtfbA1zEXOU9_nbfA/s1535/budsmapmay.jpg" style="font-family: inherit;"><img border="0" data-original-height="1535" data-original-width="1348" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCLFouLbXfzKgg1mNRm6MjftV0fFhvq5Vn0LCpWC9A3NTIZALDTsUQDId3v8TQ2bnWjTZOP2HQzB-GrvKLvD_GPYcpMg1mEK4rDtcZGjji-KorkgkKsxayEnjAdnEVKIiadmqy0JSw9U3V-5JSXRl9Yss6tsURKm_-MzZ7T2yMdPtfbA1zEXOU9_nbfA/s320/budsmapmay.jpg" width="281" /></a></span></div><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" id="docs-internal-guid-40d83f7d-7fff-42d5-9e52-201d944a0dda" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Waterdeep is known as the City of Splendors, wrapping around a coastal mountain, built on top of the ruins of ancient dwarven settlements and wizard towers. It is a multicultural trade hub along the Sword Coast, and as such, pretty much anything or any type of person can be found here. You are here not as some destined hero, but one of many normal folk trying to improve life for themselves (and maybe others.)</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-family: inherit;"><span></span></span></span></p><a name='more'></a><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="font-family: inherit;"><b><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Character Creation Rules</span></b></span><span style="font-family: inherit;"><br /></span></span><ol style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Roll 3d6 six times, and assign them to your stats on the character sheet in the order rolled.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Choose any 5th edition published race/ancestry, or instead one of your own with the following bonuses: +2 to any one stat, and +1 to any second stat.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Choose any 5th edition published character class. Choose skills as normal, but ignore starting equipment granted by that class.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ignore character backgrounds; Instead, choose any two skills to be proficient in.</span></span></p></li></ol><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weight Limits</span></b></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The strength rules in 5e are designed in such a way that you can mostly ignore "encumbrance" because even your average Joe can do the work of a bodybuilder. We have house ruled this so that </span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">you can carry a number of items equal to your STR score.</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Containers and some small items do not count towards these slots. Torches, rations, and other consumables generally take up one slot each. Some items can stack in one slot (such as arrows or coins.)</span></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><b><br /></b></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Each Character Begins With…</span></b></span></p><ol style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A waterskin.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">D4 Rations.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3d6 gold coins, in a pouch that can hold up to 500.</span></span></p></li><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">One of these… roll a d6:</span></span></p></li></ol><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Just your hands, actually.</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2-3. A backpack (6 slots. You can also strap items such as rope to the outside.)</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. A sack. (10 slots, but you have to hold it.)</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. A mule, or any of the above.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. A cart, or any of the above. </span></span></p><ol start="5" style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A handy tool. Roll a d12.</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. 50’ of rope.</span></span></p></li></ol><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Torch.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Hooded Lantern, filled with oil.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Holy Symbol.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Steel Mirror.</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Component Pouch.</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Thieves Tools.</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. D4 doses of frog venom in a flask (basic poison.)</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. A blank book with 100 pages.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Flask of holy water.</span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. A lute.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Fishing tackle.</span></span></p><ol start="6" style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Another useful implement. Roll another d12.</span></span></p></li></ol><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. D4 doses of potion of healing in a flask.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Cartographer’s Tools.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. A Quasit companion.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. D4 Crows that follow and (mostly) obey you.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Exquisite perfume (worth 25g.)</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Carpenter’s Tools</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. 10’ Chain</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Grappling Hook.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Shield.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Crowbar.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. One pound of flour.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Two-person tent.</span></span></p><ol start="7" style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The best weapon available to them. Roll a d12.</span></span></p></li></ol><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Club.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Dagger.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Quarterstaff.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Mace.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Flail.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Shortsword.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Longsword.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Greatsword.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Spear</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Halberd</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Shortbow, Quiver (Loaded with 10 arrows)</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Hand Crossbow, Quiver (Loaded with 10 bolts)</span></span></p><ol start="8" style="margin-bottom: 0px; margin-top: 0px; padding-inline-start: 48px;"><li aria-level="1" dir="ltr" style="background-color: transparent; font-style: normal; font-variant: normal; font-weight: 400; list-style-type: decimal; text-decoration: none; vertical-align: baseline; white-space: pre;"><p dir="ltr" role="presentation" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Some sort of protective armor. Roll a d4.</span></span></p></li></ol><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Common Clothes</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Padded Armor</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Leather Armor</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-left: 36pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Chain Shirt</span></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Any further details are up to your discretion!</span></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Buying and Selling Items</span></b></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Various specialized shops exist in town, but also multiple branches of Aurora’s Emporium, including a desk within the Yawning Portal itself. Aurora, a retired adventurer, has established this chain of stores and connects inventory from all over Faerun for sale in her stores. The Emporium sells all items listed in the Player’s Handbook Equipment section for the listed price, with the exception of Waterborne vehicles. Aurora’s Emporium buys anything of value for half of the listed price. Adamantine and magic items can only be found in the specialized shops around Waterdeep.</span></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Treasure = XP</span></b></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The gold coin value of any treasure successfully liberated from dungeons and brought back to civilization will increase the XP of the character(s) by the same amount.</span></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gaining Levels</span></b></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Once a character has earned enough experience points to attain a new level, they must train for a number of days before gaining any class features associated with the new level.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 12pt; margin-top: 12pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The training time required depends on the level to be gained, as shown on the Training to Gain Levels Table. The training cost is for the total training time.</span></span></p><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: medium none;"><colgroup><col width="116"></col><col width="114"></col><col width="109"></col></colgroup><tbody><tr style="height: 25pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Level Attained</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Training Time</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Training Cost</span></span></p></td></tr><tr style="height: 0pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span></td></tr><tr style="height: 25pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2nd-4th</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10 days</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">20 gp</span></span></p></td></tr><tr style="height: 25pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5th-10th</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">20 days</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">40 gp</span></span></p></td></tr><tr style="height: 25pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11th-16th</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">30 days</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">60 gp</span></span></p></td></tr><tr style="height: 25pt;"><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">17th-20th</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">40 days</span></span></p></td><td style="overflow-wrap: break-word; overflow: hidden; padding: 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">80 gp</span></span></p></td></tr></tbody></table></div><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Time Matters</span></b></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Every ten minutes is tracked on our shared map, and all players are aware of the passage of time. It is essential for the tracking of wandering monsters, depletion of torches, rations, water, and other resources. Duration of torches and lanterns is taken from the Player’s Handbook.</span></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Outside of the game, time advances as normal. Faerun has a calendar with 365 days that mimics Earth. When the players meet up, the characters are meeting up as well. If for some reason a character would go through weeks, or months, during a game session, that character is locked out from play until the real world date realigns.</span></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Henchmen & Hirelings</span></b></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Even trained hirelings refuse to go dungeoneering; luckily, the Yawning Portal is always full of enterprising adventurers. Common courtesy is to give any fellow adventurer an equal share, but you may attempt to negotiate a flat rate if you choose. Good pay and good treatment makes loyal followers; poor pay and mistreatment opens the door for backstabbing and abandonment.</span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></span></p><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><b style="font-family: inherit;"><span style="background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reputation</span></b></span></p><span style="color: #cccccc; font-size: small;"><span style="font-family: inherit;"><br /></span></span><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #cccccc; font-size: small;"><span style="background-color: transparent; font-family: inherit; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Characters you interact with will have an initial disposition to you depending on your actions, and continue to adjust their disposition towards you as you interact with them. This is represented by a reputation score. These scores are generally hidden and adjusted by the Referee during and after gameplay. A low reputation will create enemies; a high reputation will create trusted allies.</span></span></p><p></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-46055575636523870362023-05-22T13:11:00.000-07:002023-05-22T13:11:10.620-07:00The Baltimore Undermountain Dungoneering Society, pt. 2 ( OSR x 5e )<p> </p><div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyNmFcmBqpgGTXEQ8GZ9711dOVX-fCRDrkt54-47QmTYOZTr-61NjGZUB0_MuuccQ3sU-maa-DQEQ3qu7d5es9aqeMgaSEyuP4wCFtYKZsUUw1AfNYSxyDWBGvHnxPKwSHmM4qHreWh9rZqGuJ4nCm43oezvDUuoqoHnWZV80bS6dz5GbDNyDVtml1lw/s1080/delve%20iii.png" imageanchor="1"><img border="0" data-original-height="1080" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyNmFcmBqpgGTXEQ8GZ9711dOVX-fCRDrkt54-47QmTYOZTr-61NjGZUB0_MuuccQ3sU-maa-DQEQ3qu7d5es9aqeMgaSEyuP4wCFtYKZsUUw1AfNYSxyDWBGvHnxPKwSHmM4qHreWh9rZqGuJ4nCm43oezvDUuoqoHnWZV80bS6dz5GbDNyDVtml1lw/s320/delve%20iii.png" width="320" /></a></div>Our open table game is expanding with supplemental recruiting on social media. I was forgetful of Mother's Day here in the states, which made me reschedule delve four as pretty much everyone was unavailable. I <i>was </i>able to run a session 0 with a player who was new in town, and we were more or less able to comfortably scope out how busy the local food hall is as well, so a full-on session is in planning there. We also had a successful delve and some new high scores!<br /><i><span><a name='more'></a></span></i><p></p><div class="separator" style="clear: both; text-align: center;"></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_Cev76FqoeX1qndCyr7h4cnP6OQrnogfOnPw-0ufy7Sp6l4JNVw4PRiLR5-7rn7iz5D7gbvTY9bGZ8cc2oS4qtxaCVnVVvL-LfzF0e0ti44o6yxU7Hc7tF3c1UVJ40QeSHWzWiC0Pg7ixZx4-58gJkwgBrB3vAeXwMUBLmV3HDhPHW8GzLAJYk8mfkg/s1800/342871925_6774276659252642_7864275290072479752_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1800" data-original-width="1440" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_Cev76FqoeX1qndCyr7h4cnP6OQrnogfOnPw-0ufy7Sp6l4JNVw4PRiLR5-7rn7iz5D7gbvTY9bGZ8cc2oS4qtxaCVnVVvL-LfzF0e0ti44o6yxU7Hc7tF3c1UVJ40QeSHWzWiC0Pg7ixZx4-58gJkwgBrB3vAeXwMUBLmV3HDhPHW8GzLAJYk8mfkg/s320/342871925_6774276659252642_7864275290072479752_n.jpg" width="256" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">B.U.D.S. Primer Zines<br /></td></tr></tbody></table><p>In order to further expedite the character creation process, and not carry around so many digital objects to run the game, I decided to print out some zines that have the house rules in them. This is my first attempt at making zines, and I totally messed up the margins and just printed them at Staples, but I'm still pretty happy with the outcome.</p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8Kxx7jp7cNqnhpRgwgy_hYrzwXyzRbCmKPlVz5KVcxFyddh7xm5HWtMUWfQyOFJhKQ2_FxdGJt4eXUlX3q4L5VVQvERrh_jKdG-w_0tASGlzF4A7QVmxjIhT-5gSO_eEe8iUHDKnWEzaLkWabgVtiyia7X7lecNeFYqrzARLGYvX6ypBlLINnJlgshg/s1080/delve%20iv(1).png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1080" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8Kxx7jp7cNqnhpRgwgy_hYrzwXyzRbCmKPlVz5KVcxFyddh7xm5HWtMUWfQyOFJhKQ2_FxdGJt4eXUlX3q4L5VVQvERrh_jKdG-w_0tASGlzF4A7QVmxjIhT-5gSO_eEe8iUHDKnWEzaLkWabgVtiyia7X7lecNeFYqrzARLGYvX6ypBlLINnJlgshg/s320/delve%20iv(1).png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Delve IV Flyer<br /></td></tr></tbody></table> <i>I guess if you plan on running Waterdeep: Dragon Heist or Waterdeep: Dungeon of the Mad Mage there may be some </i><b>spoilers</b><i> here, as I ran this session a lot closer to the 5e book.</i></p><p>Instead of cooking, we decided to get two big pizzas from one of my favorite pizza places around here, and the party immediately got to trading gear, picking up rumors, and hiring other characters to go on the delve. The Orc that wound up with a cursed sword was nowhere to be found, but he has made it known that he's none too happy and feels deceived by his former employers (namely the man named Deerjohn who hired him.) A different strong Orc bodyguard was here with a cloaked and masked companion, and the two were picked up by the party again (hired directly by Deerjohn, again, given a substantial day's wage instead of a treasure share.) Rumors indicated that vampires had been seen below, so the characters loaded up on garlic and wooden stakes. Other rumors indicated that Durnan, the proprietor, had fought a troll that ascended the well in the tavern since their last delve, revealing that he's probably a lot stronger than he looks. Other parties who had descended in the weeks prior had not returned. True to his roguish nature, Deerjohn also wanted to pick pockets in the Yawning Portal to cover his party's lift costs. In doing so, he misjudged finding a person down on their luck, and accidentally found himself pick-pocketing from someone with a large amount of Baldur's Gate trade bar currency, and stuck to taking one gold coin. He then left, found a passed out drunk, took his remaining coppers and weapons, and pawned them for quick cash. <i>(Referee note: I was able to run all the pick-pocketing stuff really well using "City System", a 2e Waterdeep supplement that has a surprisingly detailed thievery table.)</i><br /></p><p>Upon descending into Undermountain, a member of the party was able to detect spies closing a secret door and running away. Knowing that this northern way is a passage other parties hadn't explored yet, a new silent Dwarven companion took a warhammer and destroyed the stone panel over some time while the party guarded the entry site. What followed was the party encountering the bandit gang known as The Undertakers, who were tipped off to the approach of the noisy expedition. They posed as vampires, demanding gold; the party offered blood, and became suspicious when the "vampires" didn't seem thrilled with the prospect. Negotiations broke down, and a fight ensued, where the acting captain was taken hostage and incapacitated, while three bandits were slain, and five ordered to strip naked and march to the lift as humiliation. It was also at this point the party discovered the cloaked companion was a Skeleton, but it didn't seem to bother anyone as the Skeleton didn't talk and was mostly accompanying the Orc named Fender.<br /></p><p>The party did not follow the five ordered to ascend the lift, choosing to interrogate the captain instead. Interrogations broke down, and the Deerjohn killed the captain. His corpse was dragged back to the entry well while the party looted the southern end of the bandit headquarters. On the northern end, the bandit leader plugged the hallway with a Flesh Golem, and when the party advanced they found they had little prospect of defeating it, so they disengaged and decided to hunt the Grells they'd heard about/seen on the previous expedition.</p><p>While en route to the Grells, two Crab Spiders were randomly encountered, which rolled favorably in reaction. The Drow bard Chuk used <i>Speak with Animals</i> to communicate their intent to kill the Grells and allow the spiders to eat them, and the spiders again rolled very favorably in reaction, completely game for the antics of the party. Following along the ceiling with a party of six, as well as some crows and a Quasit, the party desended on the Grells quickly for revenge, then left the spiders to take over the room instead. <i>(Referee note: Rarely do you get such an opportunity for the dungeon to restock itself through emergent gameplay. Truly a chef's kiss moment.)</i><br /></p><p>The bandit encounter had drained a lot of resources, though the party had only been down for a couple of hours. Laden with some treasure and combat experience, as well as some new information on the map, the party decided to head back up the lift to the Yawning Portal. The members of the party earned 926 experience each.</p><p>High Scores</p><p>Chuk - Drow Bard 2/Fighter 1 - 1436 XP<br />Silkie - Dragonborn Paladin 3 - 1436 XP<br />Deerjohn Lastname - Changeling Rogue 3 - 1436 XP<br />Saer Glanhig - Dwarf Cleric 3 - 926 XP<br />Fender - Orc Barbarian 3 - 926 XP <i>(NPC)</i><br />Gibson - Skeleton Fighter 3 - 926 XP <i>(NPC)</i><br />B.C. "Bob" Rich - Orc Fighter 2 - 510 XP <i>(NPC)</i><br /><br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-44242473618110481682023-04-16T05:13:00.001-07:002023-05-22T13:11:31.842-07:00The Baltimore Undermountain Dungeoneering Society pt. 1<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifVMp_ir-GwAfH1JAbYOk7MKbH1kAGfH_bCANiaVXuOAL36Xm5QD3xYVCNsMho_zXi0KNBMUEEA30Et5dYyIrAm3MGpfePTT7UDM8lEtyicTlWZ0imedld0i1QUqzpXNNd2ZRCw_gBxZkFOKFB9EN3pWPGr16eKCXcQePq-1Jaa1dBCejS50ydJ4EMwQ/s2304/descendflyer.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2304" data-original-width="1728" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifVMp_ir-GwAfH1JAbYOk7MKbH1kAGfH_bCANiaVXuOAL36Xm5QD3xYVCNsMho_zXi0KNBMUEEA30Et5dYyIrAm3MGpfePTT7UDM8lEtyicTlWZ0imedld0i1QUqzpXNNd2ZRCw_gBxZkFOKFB9EN3pWPGr16eKCXcQePq-1Jaa1dBCejS50ydJ4EMwQ/s320/descendflyer.png" width="240" /></a></div> <p></p><p>I'm a performing musician in the eastern United States, so every now and then I get to try my hand at making flyers. I've also connected with a large amount of people thanks to gigging and podcasting, and many of them play some sort of tabletop RPG (usually D&D.) So, I wanted to kick something off where we can play some games adjacent to our gigs -- many of which are just a few blocks away from my house.<span></span></p><a name='more'></a><p></p><p>Of course, the easiest way to get people together is Dungeons and Dragons 5th edition currently, as it's the Player's Handbook that most people have and are familiar with already. For BUDS, I decided to implement some house rules and procedures from earlier D&D editions. </p><h4 style="text-align: left;">3d6 in Order </h4><p>Players start by rolling <b>3d6 in order for all attributes, without switching any scores</b>. These scores can be augmented with race/ancestry bonuses. After rolling, players may select any official, published character options from books physically available.</p><h4 style="text-align: left;">No Backgrounds</h4><p>Instead of selecting a background, you may <b>instead select any two skills</b>. There won't be a lot of interaction with 5e character backgrounds during constant one-shot delves, so players are free to select options that they feel benefit them the most.</p><h4 style="text-align: left;">Random Starting Equipment</h4><p>I have some tables from our homebrew tabletop RPG that I have ported into 5e for this, in the vein of <i>Mork Borg</i>'s quick character inventory system.<br /></p><h4 style="text-align: left;">Light Matters</h4><p>One thing I have noticed is the prevalence of Darkvision amongst nearly every character race/ancestry in D&D 5e. Many groups already assumed light was ever-present in every environment due to this. I think the torch and lantern rules are an essential part of the exploration of dark places though, and the tension that comes from running out of light moderates how far the party can safely delve. So, while you may have Darkvision,<b> the darkness itself works differently in Undermountain, requiring actual light sources.</b><br /></p><h4 style="text-align: left;">Time Matters</h4><p>Every ten minutes is tracked on our shared map, and all players are aware of the passage of time. It is essential for the tracking of wandering monsters, depletion of torches, rations, water, and other resources. Duration of torches and lanterns is taken from 5e.<br /></p><h4 style="text-align: left;">Weight Limits</h4><p>The strength rules in 5e are designed in such a way that you can mostly ignore "encumbrance" because even your average Joe can do the work of a bodybuilder. We have house ruled this so that <b>you can carry a number of items equal to your STR score</b>. Containers and some small items do not count towards these slots. Torches, rations, other consumables generally take up one slot. Some items can stack in one slot (such as arrows or coins.)</p><h4 style="text-align: left;">Wandering Monsters</h4><p>Every twenty minutes (two exploration turns) spent underground triggers a d6 roll. On a 1, a wandering monster appears. The monster's level generally corresponds with the level of the dungeon, but some more powerful monsters may be encountered as well, wandering up from the deeper levels.</p><p>(I was using the <i>BECMI</i> red box Dungeon Level 1 table, because I like that it has NPC parties on it. Something like the Underdark Encounters table in <i>Xanathar's Guide to Everything</i> would probably similarly work, but it doesn't quite line up with mega-dungeon encounters, so I'll probably wind up creating my own tables sooner rather than later. Leave your suggestions as to what should be on them.) <br /></p><h4 style="text-align: left;">Reaction Rolls<br /></h4><p>Non-player characters use reaction table from <i>BECMI</i> to determine their actions, instead of DM fiat. This means monsters will rarely automatically attack, and will on average give the party a round to determine how they will interact with the other characters.</p><p style="text-align: center;"> <img alt="A history of skills in BECMI - Melestrua's Musings" class="r48jcc pT0Scc iPVvYb" src="https://i0.wp.com/melestrua.net/wp-content/uploads/2020/09/basic-dmg-reaction-chart.jpg?resize=276%2C523&ssl=1" style="max-width: 276px;" /></p><h4 style="text-align: left;">Morale</h4><p>Monsters and henchmen employed by the party have a morale score between 2-12, on average a 7. When situations call for the possibility of retreat -- being reduced to half HP, losing a member of the party, facing certain death, or other terrifying occurrences -- it triggers a 2d6 roll. Rolling above the morale score indicates the character has lost their nerve and begins to retreat or surrender.</p><h4 style="text-align: left;">Henchmen!</h4><p>There are always henchmen looking for work in the Yawning Portal, and other adventurers looking for a party to delve into Undermountain with. Parties descending will always be approached by an NPC looking to join the delve for an equal share. Wandering monsters and abandoned party members also exist within the dungeon to possibly recruit.</p><h4 style="text-align: left;">Treasure = XP</h4><p>The gold coin value of any treasure successfully liberated from dungeons and brought back to civilization will increase the XP of the character(s) by the same amount.</p><h4 style="text-align: left;">The Adventure</h4><p><i>Dungeon of the Mad Mage</i> is the 5e Undermountain supplement, designed for a party of 5th level. At this stage in 5e's lifespan, I think I can say with some certainty the estimate comes from the assumption of fighting every denizen of the dungeon. I combined with 4e's<i> Halls of Undermountain</i> to expand the map if need be. I don't own the 2e stuff, unfortunately. When you add reaction checks and morale, combined with the power level of 5e characters, I don't think you need to take the CR or level into consideration. In fact, I was mostly gauging power level by the hit dice of the monsters compared to the hit dice of the party, but no adjustments were needed despite the party more or less playing <i>DotMM</i> at level 1 instead of 5.<br /></p><h4 style="text-align: left;">So How'd It Go?</h4><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq4SP3ziwDXn_vYcOHD1iq8ICqBOBuxL6u_jD3M071fUexFWh0GyRaowBghpoEKeU5byMF1K_WDN3pl4VYK_XWHb-zrtjCIcMxHfxTsnzmA6fuQHwcio_5U83U99QXejSR7SEzs0nyRDYZmXy5CLPWaBRsklEcLVFLQ4KRQW9_t6NrmKnCn7BtRtINkA/s2245/Black%20and%20White%20Typography%20Abstract%20Art%20Movie%20Night%20Poster.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2245" data-original-width="1587" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq4SP3ziwDXn_vYcOHD1iq8ICqBOBuxL6u_jD3M071fUexFWh0GyRaowBghpoEKeU5byMF1K_WDN3pl4VYK_XWHb-zrtjCIcMxHfxTsnzmA6fuQHwcio_5U83U99QXejSR7SEzs0nyRDYZmXy5CLPWaBRsklEcLVFLQ4KRQW9_t6NrmKnCn7BtRtINkA/s320/Black%20and%20White%20Typography%20Abstract%20Art%20Movie%20Night%20Poster.png" width="226" /></a></div><br /><p></p><p>So far, 3 characters have survived delves, acquiring 510 experience. Notable events -- one NPC failed a morale check, tried to make it back to the Yawning Portal, and was ambushed waiting for a lift by themselves. Another NPC henchmen was lucky enough to take the cursed sword instead of the players. The players encountered a lone Orc on the wandering monster table at some point (roll of 1 on a possible party of 1-10!) -- but didn't trust him and went their separate ways. The delvers parleyed with Xanathar's faction and retreated from that section to explore the hall of mirrors, survived! Made their way to some Grells and were forced to run and expend nearly all of their resources. The rolls have been fairly average, and the players have been very cautious and smart in their delving, learning quickly on their feet, adapting quickly to the notion that not everything needs to be fought.</p><p>The BUDS will continue, and I may eventually expand to running some games at the local market hall or park to open the table up beyond the Baltimore music scene, too.<br /></p><p>Have you delved Undermountain before, or played 5e as an old-school game? Feel free to let me know your experiences in the comments!<br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-82395492375815041592023-02-01T13:55:00.000-08:002023-02-01T13:55:02.337-08:00Seven Pre-Generated Characters for LotFP<div class="separator"></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt5VzhU1iMsZ1cEsH0Y-CyDhZNrrQ7SxPn1bM_Y3dUkj22EMBQO-CE3zp7hGbdcfe66x9gLkAgxyLibNVyGylCMofaLcXFzcj0xXO8R-tuwNFAqwvHaxhlq4QzBZmFdUoe87HnmoiO3YZ4YY6ZxKqoCh8TN-YZb2Tm2kSKgNWxSBuKdAseeGnm8fwkXQ/s2048/killersplaytest.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1529" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjt5VzhU1iMsZ1cEsH0Y-CyDhZNrrQ7SxPn1bM_Y3dUkj22EMBQO-CE3zp7hGbdcfe66x9gLkAgxyLibNVyGylCMofaLcXFzcj0xXO8R-tuwNFAqwvHaxhlq4QzBZmFdUoe87HnmoiO3YZ4YY6ZxKqoCh8TN-YZb2Tm2kSKgNWxSBuKdAseeGnm8fwkXQ/s320/killersplaytest.jpg" width="239" /></a></div>In 2015 I was playtesting an adventure that I hoped to self-publish for LotFP. To make it fun as I ran it locally, I wanted some really snazzy character sheets, so I commissioned Craig Brasco (@craigbrasco) to make some characters in the style that he did some DCC character sheets in.<span><a name='more'></a></span><p></p><p style="text-align: left;">I don't know what will become of the module, so<a href="https://drive.google.com/drive/folders/118vmzVe-3_1ovUj7YS2D866EZCfoC_MN?usp=sharing"> here's a link to the seven pre-gens if you wish to use them yourself.</a> <br /><a href="https://drive.google.com/drive/folders/118vmzVe-3_1ovUj7YS2D866EZCfoC_MN?usp=sharing">https://drive.google.com/drive/folders/118vmzVe-3_1ovUj7YS2D866EZCfoC_MN?usp=sharing</a><br /></p><p style="text-align: left;">I suggest doing like we did, and putting them in clear plastic sleeves, so you can mark them up with dry erase markers. Or, you know, just write all over them because it's your paper. Here's some more pictures of this particular delve in 2015, where two players picked up a few pre-gens each to attempt a run.<br /></p><p style="margin-left: 1em; margin-right: 1em; text-align: center;"><img alt="No photo description available." class="x1bwycvy x193iq5w x4fas0m x19kjcj4" data-visualcompletion="media-vc-image" height="239" src="https://scontent-iad3-1.xx.fbcdn.net/v/t31.18172-8/11147216_10204568184377221_5892674832728489151_o.jpg?_nc_cat=105&ccb=1-7&_nc_sid=cdbe9c&_nc_ohc=vFv_UwVfBgEAX8kyRpd&_nc_ht=scontent-iad3-1.xx&oh=00_AfBUPm2cNvb4Z4SyTQi2lo33bFM8WxXT7JrdPTfnwqZ4-Q&oe=6402542B" width="320" /> </p><p style="margin-left: 1em; margin-right: 1em; text-align: center;"> <img alt="No photo description available." class="x1bwycvy x193iq5w x4fas0m x19kjcj4" data-visualcompletion="media-vc-image" height="239" src="https://scontent-iad3-1.xx.fbcdn.net/v/t31.18172-8/11958051_10204568184817232_7978640068791227683_o.jpg?_nc_cat=108&ccb=1-7&_nc_sid=cdbe9c&_nc_ohc=7GerQ-sRDrsAX81pLel&_nc_ht=scontent-iad3-1.xx&oh=00_AfBSM8xDIWj2dt5GUDAqyCc8gpnRBi1QASkn-6ViwyW1fw&oe=64023B32" width="320" /></p><p></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-21414144445888277832023-01-25T14:41:00.000-08:002023-01-25T14:41:32.939-08:00D&D is best played as a score attack game<div class="separator" style="text-align: center;"><p style="margin-left: 1em; margin-right: 1em;"> <img alt="Galaga - Electric Literature" class="n3VNCb KAlRDb" data-noaft="1" src="https://149349728.v2.pressablecdn.com/wp-content/uploads/2019/03/0*2gI4yw-tmUVa1gN6.png" style="height: 291px; margin: 0px; width: 313.324px;" /> </p></div><p> Let me start by saying that I do not think TSR ever intended D&D to be a score attack game as we know them today. Space Invaders released in 1978, Galaxian in 1979, and Galaga (pictured above) in 1981. These games all featured a gameplay loop focused on getting your score on an electronic leaderboard. In digging a bit, Gary Gygax states in Dragon Magazine -<span></span><br /></p><span><a name='more'></a></span><p></p><blockquote>Dave had taken the man-to-man and fantasy mles and modified them for his campaign. Players began as Heroes or Wizards. With sufficient success they could become Superheroes. In a similar fashion, Wizards could become more powerful. Additionally, he had added equipment for players to purchase and expanded the characters descriptions considerably — even adding several new monsters to the rather short CHAINMAIL line-up.<br />The idea of measured progression (experience points) and the addition of games taking place in a dungeon maze struck me as being very desireable. However, that did not really fit in the framework of CHAINMAIL. I asked Dave to please send me his rules additions, for I thought a whole new system should be developed. A few weeks after his visit I received 18 or so handwritten pages of rules and notes pertaining to his campaign, and I immediately began work on a brand new manuscript. - Dragon Magazine Issue #7 <br /></blockquote><p> Thinking in miniature wargaming terms, Gary just wanted to promote his normal soldiers into sergeants, commanders, and eventually superheroes. The experience points were more of a means to an end. I think many D&D players agree, and you see game design over the editions shift towards smaller amounts of experience to level, and the explicit permission to do "milestone leveling" -- that is, hand-waving experience altogether and letting the Referee decide when you level up. Experience points and leveling are the main gameplay loop in Dungeon games. They are the carrot dangling before the player, and provide the same dopamine hits as taking a spot on the glowing digital leaderboard at your local arcade.</p><p>I'd like to advocate for the opposite of milestone leveling for Dungeon game characters. The hard-fought grind to greatness present in early games, if you forced yourself to follow the rules closely. The early gameplay loop of allowing experience to be gained through treasure as well as monster encounters. But also,<i> more</i>. Experience is a motivator. It is a reward for players taking the appropriate interactions that the system determines. It should probably more properly represent what the character is gaining, though -- experience. Here are the XP rules I'm using*.<br /></p><p></p><blockquote>“Player Character” - the character is played for the game session: Gain 250 XP.<br />Character enters a dangerous and/or unknown area (i.e. the Dungeon): Gain 50 XP, up to once per game day<br />Character maps a dangerous and/or unknown area: Gain 10 XP, plus an additional 10 XP for every room mapped prior to it during the game session.<br />Successfully dealing damage to an opponent, successfully casting a spell, making any successful or unsuccessful skill check (except for Language & Lore), any saving throw roll: Gain XP equal to the die roll.<br />Character takes hit point damage from an opponent or hazard: Gain XP equal to five times the hit points lost.<br />Possessing a target**: Gain 100 XP<br />Dangerous Encounters: Gain XP equal to ten times the opponent’s level for surviving an encounter through combat, wit, evasion or other means.<br />Treasure: Gain XP equal to the amount of treasure you have gained at the end of a session, including from rewards and treasures sold.</blockquote>In short: players track their rolls, add them up on scrap paper throughout the session, and gain XP accordingly. Reward them for interacting with <i>all</i> of the game systems. (note -- the above assumes you are playing a system that takes around 2000 XP to get to level 2.) Just like in Galaga, racking up a score and surviving is an accomplishment in itself. Combine this with organized play and maybe have character leaderboards on the internet!<p></p><p>I don't think this style of play is right for every TTRPG. I think it works best with Dungeon games, and in particular, games where the PCs return to a safe zone at the end, allowing the characters to have logical conclusions to walk off into other Referee's games if they wish (such as Flailsnails or West Marches play.) It also probably suits people who like selecting hardcore mode in a game like Diablo.</p><p>Let's be real, I'm still playing OSR games, our PCs rarely get above level 2 before making a bad judgement call and biting the dust.<br /></p><p><br /></p><p>*Yeah we're 6200 words into the "heartbreaker" now<br />**PCs who are knocked out in our game can become ghosts who can attempt to influence the living world, including attempting to possess the living</p><p>Hey! If you've read this far, and especially if you've read multiple posts, thanks a ton, and I hope you have a great day.<br /></p><p></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-60630697479235487222023-01-14T09:42:00.000-08:002023-01-14T09:42:13.312-08:00D&D and TTRPGs Have An Accessibility Problem<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyCZTsyL-ghXeRWV1kBmt529A9uxtXRlJT3ZZco9RTmkN65looR3hyCQJxyJu3Ci8dVITD1I__s4mieLCDuPgF3qjI5AGlBGj_CQpWWMj2vSJmy_5jUkBsEwiipSfYvLXmzbgKw7RH4GizrNy5n_Y3mHanK3rCAbaCM4jXNDGk-titQijXi4aV6WIRmg/s780/Woodgrain-First-Edition-Dungeons-and-Dragons-box-small.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="567" data-original-width="780" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyCZTsyL-ghXeRWV1kBmt529A9uxtXRlJT3ZZco9RTmkN65looR3hyCQJxyJu3Ci8dVITD1I__s4mieLCDuPgF3qjI5AGlBGj_CQpWWMj2vSJmy_5jUkBsEwiipSfYvLXmzbgKw7RH4GizrNy5n_Y3mHanK3rCAbaCM4jXNDGk-titQijXi4aV6WIRmg/s320/Woodgrain-First-Edition-Dungeons-and-Dragons-box-small.jpg" width="320" /></a></div>The original edition of Dungeons and Dragons launched in 1974, primarily marketed to gamers who were adults of working age, who were already involved in the hobby gaming scene. Of course, they had no idea how far the idea of codified roleplaying games rules would go in the future. The brown box was priced at $10, which seems pretty modest for today. However, using an <a href="https://www.bls.gov/data/inflation_calculator.htm">inflation calculator,</a> we can see that $10 in 1974 is actually about $55 or more in 2022 dollars. That seems in line with what a tabletop war game enthusiast would pay for something today. The minimum wage in 1974 was $2/hour. Five hours of mopping the five and dime and you could send mail to friendly cokehead insurance salesmen to have your own fantasy adventures!<br /><span><a name='more'></a></span><br /><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img alt="quatorz:
“ sepiachord:
“Sears Catalogue, 1983
”
This is great! I recognize so many of these games: D&D of course, Star Frontiers, Traveller(!!), Star Fleet Battles (so fun!), the original FASA Star Trek Role Playing Game on the top right, Space Opera..." height="217" src="https://64.media.tumblr.com/ff295260267bb2d34a3e66da201a0651/tumblr_ow6frtok2P1r6tsxvo1_1280.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr><tr><td class="tr-caption" style="text-align: center;">1983 Sears Wish Book<br /></td></tr></tbody></table><p>Eventually, TSR would release revised boxed sets with larger print runs, marketed towards teenagers in toy catalogs of the time. With this, came even more reasonable prices. Most of the products in 1982 and 1983 seem very conscious of the $10 price point, despite these products being released almost a decade later. According to the calculator, $10 in 1983 is just under $30 in terms of today's buying power. The minimum wage had increased in 1981 to $3.35. This is, by far, golden era for families being able to afford D&D. Three-- maybe hour hours of cleaning puke off of the roller rink floor and you could have endless hours of B/X or BECMI fun!<br /></p><p>Fast forward to 1999, where the 2nd edition starter set which sits on my bookshelf actually has a listed MSRP of $9.99 (about $17 in 2022) -- still conscious of the $10 price point. However, this is no longer a complete game, only offering a glimpse into playing 2nd edition AD&D. The books themselves have increased to $30 ($52 in 2022) for the Player's Handbook and Monster Manual, and $25 for the Dungeon Master's Guide ($44 in 2022.) The minimum wage in 1999 was $5.15 an hour. Spend two hours staffing the Radio Shack and buy a game that ends after the included adventure; discover you'll have to dedicate 16 hours more to get the real, full edition of the game. Oof.<br /></p><p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpHh9rUZ2GjV-io3pndv2FTgei6G0FMylHbrhBShUPY4rJB6ubp387xD5r0YNgtNaw99C6di36XDPaYwGDz_MD9lRkbKdWI8HWAURLfbYVXi9_qkfW-4Vxt1hp17oygj5WunOxHAPjCAEVMe6m6uKizqn_OAkJzgtCUyh_qeXXLwsP2SxmSPnXhSi3FQ/s580/ff_gygax_006-1977.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="580" data-original-width="452" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpHh9rUZ2GjV-io3pndv2FTgei6G0FMylHbrhBShUPY4rJB6ubp387xD5r0YNgtNaw99C6di36XDPaYwGDz_MD9lRkbKdWI8HWAURLfbYVXi9_qkfW-4Vxt1hp17oygj5WunOxHAPjCAEVMe6m6uKizqn_OAkJzgtCUyh_qeXXLwsP2SxmSPnXhSi3FQ/s320/ff_gygax_006-1977.jpg" width="249" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">AD&D Advertisement</td><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><br />If you were playing some form of basic D&D in the 80s, your household could easily get you fully into the game on the first box set purchase, with optional expansions through BECMI's lifespan. Getting into AD&D was more expensive and had a more front-loaded cost. The shift away from basic D&D fully into AD&D during 2nd edition made it more expensive than ever, increasingly relying on expensive hardcover books, a trend that would continue after Wizards of the Coast purchased TSR.</p><p>From 2000 on it's hard to gauge what WotC was doing. The 3rd edition Player's Handbook has a MSRP of $20 ($34 adjusted for inflation;) It's almost like it's purposefully aggressively costed because of 2nd edition. Three years later, though, they pivoted. 3.5 adjusted that MSRP to $30 in 2003 ($48 adjusted.) Fourth edition launched in slipcase form in 2008 for $105 or $35 per book MSRP ($49 adjusted). Fifth edition, printed in 2014, has a MSRP of $50 per book ($63 adjusted.) Current minimum wage is $7.25 an hour. It has not increased since 2009.<br /></p><p>The average D&D consumer seems to have paid about the same in terms in household spending over the years for a three-book game, with the exception of fifth edition. Of course, there have always been amazon sales, bookstore sales, and other promotions that made these editions cheaper from time to time. The earliest D&D players even photocopied the booklets... in the time before the books became prohibitively large for that sort of thing.</p><p>Oh, right, this is an OSR blog! How does this relate?<br /></p><p style="text-align: center;"><img alt="Basic Fantasy Role-Playing Game 3rd Edition: Gonnerman, Chris: 9781503334946: Amazon.com: Books" class="n3VNCb KAlRDb" data-noaft="1" src="https://m.media-amazon.com/images/I/51EaVNSAgNL._AC_SY1000_.jpg" style="height: 233px; margin: 0px; width: 179.876px;" /> </p><p style="text-align: left;"><a href="https://www.amazon.com/Basic-Fantasy-Role-Playing-Game-3rd/dp/1503334945">Basic Fantasy RPG </a>is a game that iterates on the d20 editions of Dungeons and Dragons, and it only costs about as much as the printer charges. Looking at the amazon listing right now, paperback versions are available for $5.50 in the year 2023. <a href="https://www.basicfantasy.org/downloads.html">The rules themselves are free.</a> Now, in our American hyper capitalist consumerist hellhole society, we can kinda look at this game and sneer for multiple reasons.<br />Basic paper quality and binding.<br />Generic, uninspiring art.<br />Trade dress and layout that feels... mediocre.<br /><i>You get what you pay for.</i><br />Also, <i>who's even playing or supporting it?</i></p><p>Okay, okay. Lots of publishers have made rules available for free -- a common compromise seems to be "without art." Art costs a lot of money and time and headache to commission. Fine. Sometimes you'll get free rules for the first half of the game -- like lower level gameplay. Or maybe with a lot of the optional player-facing material stripped out, like class options. A lot of these try to do a little better than BFRPG in terms of layout or art or product support. That's great and all, but they all seem to be devised with the sole intent of getting you hooked on, and <i>purchasing</i>, their premium game. A pipeline right back into a box set, a slipcase, a three book set, or a hefty single volume rules tome.</p><p>I don't think you're ever going to see the spirit of roleplaying fully engaged until people of all incomes are empowered to play all of the games. Not the K-mart, stripped down version; not the first four levels of the game, or the game with the cool classes left out. I want D&D that doesn't price out the poor. D&D that doesn't make them feel they have to photocopy or borrow books or get lucky with a sale.</p><p>Maybe you've heard of an in-store event that hobby shops participate in called Free RPG Day. Various publishers would send out promotional material, one shot adventures, quick start rules (a.k.a. trash that is generally unusable or trying to get you into the consumer pipeline.) Then, this crazy ass shirtless pro wrestling fan decided to print up 9,250 copies of an actual, really good module that probably could have sold for $20-$30 easily. He followed it up with 3800 copies of another premium module the next year. And following that, he released 4000 copies each, of two hardcover books. All for free. Absolute madman.<br /></p><p>We're in the midst of an RPG explosion right now, with dozens of publishers vying for your attention for their upcoming, OGL-free game system. Their new ecosystem of products. Their new first-four-levels-no-art quick start adventures. Imagine, though, if someone printed up 4000 copies of New Free OSR Game For Everyone and gave it out. If they made sure people had access to the game. The real game. The full game.</p><p>I have dreams I want to make reality.<br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-79805025541668128182023-01-08T11:26:00.001-08:002023-01-08T11:36:18.390-08:00Dungeon: The Spiral Temple<div style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinuCfpt582aPRPwsaZQC80liQyJcWFYnbC4tEnbYjZzfnNf8AIqk-XFEBndJmoi6aY7vWXmfjc8VHcvMmNcYdZkIdDXtjybn2bb7CX90woCTH4cNqnZ4ApB9glQ_y0HZXBigl6YJ8bA46uGjeljujJzI43kpwf4D9qfneXW2zp17RjgNeQl9_xNkMzbw/s2324/IMG_2400.jpg"><img border="0" data-original-height="1980" data-original-width="2324" height="273" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinuCfpt582aPRPwsaZQC80liQyJcWFYnbC4tEnbYjZzfnNf8AIqk-XFEBndJmoi6aY7vWXmfjc8VHcvMmNcYdZkIdDXtjybn2bb7CX90woCTH4cNqnZ4ApB9glQ_y0HZXBigl6YJ8bA46uGjeljujJzI43kpwf4D9qfneXW2zp17RjgNeQl9_xNkMzbw/s320/IMG_2400.jpg" width="320" /></a></div><p>A few years ago I was tasked with running a D&D 5e one shot for my niece and her friends, for a 16th birthday party. I whipped up an adventure using a map from Dyson's Dodecahedron blog, and rolled randomly to determine the contents of each room. Then, I personally tailored the monsters to ones that made an interesting narrative. This may be a dungeon that most adults would think is bland, but provided a lot of fun interaction for a group of teenagers who had no idea what to expect.<span></span></p><a name='more'></a><p></p><p>I decided to type up the dungeon and create a 2 page PDF which you can use to run it yourself, in any game system or campaign world you wish. It took roughly two hours for the party of seven! to get through it. By design, it features very little combat, and a lot more "what the heck is going on here?" Download the PDF at the link below.<br /></p><p><a href="https://drive.google.com/file/d/1RPxlMbZHerSjLQlhy-uklOr3yrdKJIuO/view?usp=sharing">https://drive.google.com/file/d/1RPxlMbZHerSjLQlhy-uklOr3yrdKJIuO/view?usp=sharing</a></p><p>Alternatively, try to decipher my original notes from the paper I actually ran the adventure from.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF1MwC-f_lghTqmeD_1ydS4hyLeXQzwBnNeMrcUVk4GFntrp56qRAPI-Q3Sl2yTFCxVIRnik9yAblfuaSPAO2xUSwpQRkeuRPSMqnuZ4xfKAiBg6AgdzhZKbK5TuowixybiboC7ozteZTyjN_ar1gUkwJRWvgtxgJVsiZN1bIyflDa4dFEpy-FRIbGZw/s4032/IMG_2400original.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF1MwC-f_lghTqmeD_1ydS4hyLeXQzwBnNeMrcUVk4GFntrp56qRAPI-Q3Sl2yTFCxVIRnik9yAblfuaSPAO2xUSwpQRkeuRPSMqnuZ4xfKAiBg6AgdzhZKbK5TuowixybiboC7ozteZTyjN_ar1gUkwJRWvgtxgJVsiZN1bIyflDa4dFEpy-FRIbGZw/s320/IMG_2400original.jpg" width="240" /></a></div><p><i>Please check out<a href="https://dysonlogos.blog/"> Dyson's blog</a> for all of your map needs and sorry for
butchering this old one to put some numbers on it >_></i></p><p><br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-89613191608460341712023-01-07T10:22:00.024-08:002023-01-07T10:47:42.627-08:00Not My OSR! We Are The Old School Revolution<p>An opportunity surfaced to talk about how our campaign differs from the common notions of old school play, so I figured I'd use it as a springboard to publish some thoughts about our campaign in 2023.<span></span><br /></p><span><a name='more'></a></span><p>A <a href="https://www.pbs.org/newshour/arts/how-a-new-generation-of-gamers-is-pushing-for-inclusivity-beyond-the-table">recent PBS Newshour posting by journalist Christopher Thomas</a> had an interesting bit about the OSR -- Old School Rennaisance, Old School Rules, or Old School Revolution, depending on who you ask -- in a larger article about inclusion in D&D. Quoted below, from the article:<br /></p><blockquote>But even within these gaming communities, there is some friction. Old School Renaissance, or OSR, is a gaming movement whose players claim they are “against outside politics permeating their game space,” said Dashiell. These players support the use of traditional fantasy tropes in game design, such as the existence of “good” and “evil” races with no nuance. OSR gamers are often seen as the old guard of tabletop gaming and tend to idealize the past, which “defaults to a white, masculine worldview,” Trammell said.</blockquote><p></p><p>The people cited here are Steven Dashiell, a postdoctoral fellow at American University, and Aaron Trammell, an assistant professor of informatics at UC Irvine. Dashiell in particular seems to have written at length about <a href="https://journals.sagepub.com/doi/full/10.1177/10608265221084017">concepts like race in roleplaying, and drawn a lot of conclusions from people who post in publicly accessible Facebook groups.</a> Trammell writes about race in roleplaying as well, <a href="https://www.gamerswithglasses.com/features/the-rules-for-race-dungeons-amp-dragons-in-the-suburbs">with a clear background in the Rules Cyclopedia.</a> I can see why these two were cited in an article largely about race in roleplaying and inclusivity at the table. I can also see where people would immediately say HEY, THAT'S NOT MY OSR! <br /><br />I think, however, the specific quip about the OSR players being "against outside politics" comes instead from the discussion surrounding a tweet by Troll Lord Games, creators of Castles and Crusades. <br /></p><blockquote class="twitter-tweet"><p dir="ltr" lang="en">A quick note to remind everyone at TLG, that Troll Lord Games has a “games only” philosophy. We leave all the discussions in which society enjoys to engage, to others. They have no place here. This is a place to belly up to the table with our friends & enjoy games.</p>— Troll Lord Games (@trolllordgames) <a href="https://twitter.com/trolllordgames/status/1608166129851314180?ref_src=twsrc%5Etfw">December 28, 2022</a></blockquote> <script async="" charset="utf-8" src="https://platform.twitter.com/widgets.js"></script> <p>The comment is pretty close to the common online discourse of "I don't like politics in my games." In this instance, politics is code for "anything that is controversial to my worldview." Far too often, the things that are controversial to a vocal online troll's worldview are the human rights of others.</p><p>Here's the thing, though -- I actually agree with "I don't want politics in my games" to an extent. I don't want the <i>bad</i> politics in my games. And when I mean politics, I mean real world politics that I have to deal with all of the time. Parn does not have a big bad evil guy taking away the reproductive rights of the kingdom. Parn does not have elected officials to refuse to concede to the will of the voters and seeking to usurp the governance of the land. Parn does not contain large factions seeking to strip away the human rights of others. And, unlike many of the early Gygaxian D&D works referenced by Trammell and Dashiell, Parn does not contain emphasis on racial division, otherness, or bioessentialism.</p><p>When we decide to roleplay in Parn, we are looking for escapism that does not remind us of our fights in the real world. Many of our real world problems are already solved for us in our game world before we are going on fantasy adventures. </p><p>Food and housing insecurity are prominent features in our real life. Parn is rich with food; nuts, berries, grasses, roots, fruits, vegetables, fish and game. Housing has been revolutionized in the past 35 years with the introduction of new magic that quickly and efficiently excavates or builds shelter. By default, no person within Parn is going hungry or homeless. (Mechanically, this means starvation rules will rarely, if ever take effect outside of delves.)</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img alt="Dragon Quest Builders Review - IGN" class="n3VNCb KAlRDb" data-noaft="1" src="https://assets2.ignimgs.com/2016/10/07/dragonquestbuilders1280jpg-f9a9eb_160w.jpg?width=1280" style="height: 263.25px; margin: 0px auto; width: 468px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;">A magical revolution inspired by Minecraft and Dragon Quest Builders<br /></td></tr></tbody></table><p style="text-align: center;"></p><p>If you've ever traveled in the US, you may see how utterly inhospitable any given area is to people who aren't from around here. The towns of Parn contain plumbing, communal wells and water pumps, event spaces, and <a href="https://www.bloomberg.com/news/features/2021-11-05/why-american-cities-lost-their-public-bathrooms">plenty of public bathrooms</a>. <br /></p><p>Parn is full of diverse people allowed to travel and settle where they wish, trade with who they wish, and generally people have a collectivist mindset. They are not restricted by housing covenants or zoning. There are no sunset towns in Parn. <a href="https://youtu.be/FaMED_45-d0">Kermit with a shotgun does not tell you that town is "back the way you came."</a> The people of Parn are welcoming, almost always offering shelter to travelers in their own dwellings (something that I hear was pretty common before inns became an industry.) </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img alt="Pin by McManu Espinosa on AI-T0N | Resident evil, Red queen, Evil" class="n3VNCb KAlRDb" data-noaft="1" src="https://i.pinimg.com/600x315/55/02/f8/5502f85cc6a8c99c0b42010488ddff1d.jpg" style="height: 245.7px; margin: 0px auto; width: 468px;" /></td></tr><tr><td class="tr-caption" style="text-align: center;">The Red Queen from the movie Resident Evil<br /></td></tr></tbody></table><p>As a society that has only had mainstream magic available for thirty five years, the majority of the conflict comes from the growing pains of these new magic users. The main point of conflict in our world comes from artificial intelligence; magic, combined with spell permanency, creating problems within the world bigger than individual characters. (Other points of conflict involve "what if ghosts were real?" and parallel dimensions... that will probably be a different blog post at some point.)</p><p>I don't mind games that deal with really heavy stuff -- stuff that we should be aware that many are viewing largely from a point of suburban privilege -- but Parn takes a distinctly different path than what has come before it.<br /></p><p>I am not the "old guard." I am a millennial who started D&D in 2nd edition by borrowing books from the library and dreaming about the day I'd be able to play. I don't tend to idealize the past (though I do like procedural games more than narrative, scene-based games.) I'm not stuck in Gygaxianity, I'm hacking the game to bits and using the skeleton to explore new fantasy space. And there are plenty of other people like me as well, stripping the Gygaxian chaff and finding the best way to better themselves, their communities, and their game.</p><p>The purpose of this blog post is to change the narrative. <br /></p><p>The original games are the Old School Rules.<br />The first forays into reinterpretation and hacking in the G+ era were the Old School Renaissance.<br />We are the Old School Revolution.<br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-70259276087797707672023-01-02T07:32:00.022-08:002023-01-02T07:45:07.599-08:00Attack Bonus vs. AC sucks, and here's an attempt to fix it<p>I don't like Armor Class in D&D. I certainly like ascending
rather than descending, but I don't like the ambiguity that comes about
in actual play. Here's an example (and at the end, some proposed rules.)<span></span></p><a name='more'></a><p></p><p>Let's assume our d20 character, Cory, has an AC of 15, from a combination of armor and dexterity modifiers.<br />A skeleton archer attacks. The roll is a 14. The system informs us that the attack has missed. But why?<br />We know that Cory has a little more dexterity than average, maybe they stepped out of the way.<br />We know that Cory has armor, maybe the armor served to deflect it.<br />Maybe the skeleton archer just sucks at aiming. Certainly possible as well.</p><p>Many
d20 systems will inform you that this is where the Referee equivalent
-- or the player -- get to fill in the blanks that the system leaves
out. I'm not a big fan of this. Not all players want to fulfill this
role, and it only takes a few to turn the "hit or miss exposition"
completely off, or to make it feel forced.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTVOZJn-ElHOP3x-dShRSI8lDIb6Gh-Apkf_kvLHs7TXs0vxzbudoIqPGX5lWTc5aF51_Lto9hqxnXbG1gmIWUTPLaFIWIFjGUjwWPtsT4Ml5zXhGelD_hWi3IfBGNXbX9UuVwSJt0srcbOxBlD1cjLCxK1YDUYcyegx1O-JDeLGwO6RxKoOkP6wl1tA/s794/mordheim.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="524" data-original-width="794" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTVOZJn-ElHOP3x-dShRSI8lDIb6Gh-Apkf_kvLHs7TXs0vxzbudoIqPGX5lWTc5aF51_Lto9hqxnXbG1gmIWUTPLaFIWIFjGUjwWPtsT4Ml5zXhGelD_hWi3IfBGNXbX9UuVwSJt0srcbOxBlD1cjLCxK1YDUYcyegx1O-JDeLGwO6RxKoOkP6wl1tA/s320/mordheim.jpg" width="320" /></a></div>There's
a game that does explain what happens pretty well though. I've played
it for years. Well, a series of games, produced by a company called
Games Workshop -- among them Warhammer, Warhammer 40,000, and Mordheim.
It's probably no secret that I collect these miniatures and play these
games. I have used them alongside miniatures from Hasslefree for my
LotFP and D&D games for years.<br /><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUiRlaMtWDjrdsPymAfigWvKts3bG_ufiz3UxfHO-xHrt0cPy19Yc8f3ezbPKWxFdn7HGxKxizJJ007k1SedXHLnTK6TJcuYS_FK3JJCGmEfk5AxjRxWK_ghWVAV9yRd_qTfDNTHzDahFspqxIh48e2cdHcQyqNTc9y5hPlP3eDbvWXSMpUT9AC32tmA/s2048/IMG_0466.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1530" data-original-width="2048" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUiRlaMtWDjrdsPymAfigWvKts3bG_ufiz3UxfHO-xHrt0cPy19Yc8f3ezbPKWxFdn7HGxKxizJJ007k1SedXHLnTK6TJcuYS_FK3JJCGmEfk5AxjRxWK_ghWVAV9yRd_qTfDNTHzDahFspqxIh48e2cdHcQyqNTc9y5hPlP3eDbvWXSMpUT9AC32tmA/s320/IMG_0466.JPG" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">My buddy's Warhammer 40,000 miniatures on the board<br /></td></tr></tbody></table><p>A Warhammer dude effectively has 1 HP. <br />They
must roll to hit (the weapon skill of the attacker versus the weapon
skill of the defender; or, in later editions, a simplified 4+ or the
like, regardless of the defender), then roll to wound (strength of the
weapon or attack versus the toughness of the defender) and then the
defender may get an armor save (that may be negated by extra powerful
attacks, or replaced by some sort of supernatural "invulnerable save" if
you have plot armor.) So, three quick rolls which determine the fate of
combat. Warhammer is a miniature wargame with dozens of models on both
sides, with handfuls of dice being thrown to resolve combats between
entire squads of soldiers. It's simplicity is similar to Chainmail and
the original D&D style of play. It has a sort of speed and elegance
that explains the combat much better than what D&D has become.</p><p></p><p style="margin-left: 1em; margin-right: 1em; text-align: center;"><img alt="Orks Are Some of the Toughest Creatures in the Galaxy – Now We've Got the Stats To Prove It - Warhammer Community" class="n3VNCb KAlRDb" data-noaft="1" src="https://www.warhammer-community.com/wp-content/uploads/2021/05/MqkgtKOghkO86NE2.jpg" style="height: 233px; margin: 0px; width: 211.178px;" /></p>I
like the later editions of Warhammer that have simplified rolls, like
3+ to hit, and I like the armor save mechanic as well. In the interest
of explaining D&D combat better, I think these two aspects would
translate well. Here's a proposed conversion chart, still using the d20
die.<br /><p></p><p>If a character is hit, they have a chance to negate
that damage by rolling an armor save equivalent to the AC they would
have had.</p><p>When a character attacks, simply roll to hit, using the
to-hit score attributed to their attack bonus. A success triggers a
damage roll and a saving throw from the opponent.</p><p>When all of these rolls are made, you'll know exactly why your attack succeeded or failed!</p><p dir="ltr" id="docs-internal-guid-77a5e6f1-7fff-b8de-9326-a383b0b97535" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Armor Save to AC Conversion Chart</span><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span></p><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none;"><colgroup><col width="104"></col><col width="104"></col><col width="94"></col><col width="139"></col><col width="79"></col><col width="104"></col></colgroup><tbody><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Armor Save</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">LotFP AC</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">BFRPG AC</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">D20 (3.x/5e/pf) AC</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1e AC</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0e AC</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">19+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">18+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">17+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">14</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">16+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">14</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">15+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">16</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">14</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">14+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">17</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">16</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">15</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">18</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">17</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">16</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">19</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">18</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">17</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">20</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">19</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">18</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">21</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">20</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">19</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">0</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">22</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">21</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">20</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-1</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-1</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">23</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">22</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">21</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-2</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-2</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">24</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">23</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">22</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-3</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-3</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">25</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">24</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">23</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-4</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-4</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">26</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">25</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">24</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-5</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-5</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">27</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">26</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">25</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-6</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-6</span></p></td></tr></tbody></table></div><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hit Roll to Attack Bonus Conversion Chart</span></p><br /><div align="left" dir="ltr" style="margin-left: 0pt;"><table style="border-collapse: collapse; border: none; table-layout: fixed; width: 468pt;"><colgroup><col></col><col></col></colgroup><tbody><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">To Hit Roll</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Equivalent Base Attack Bonus (d20 systems)</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">16+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+0</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">15+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+1</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">14+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+2</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+3</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+4</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+5</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+6</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+7</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+8</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+9</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+10</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+11</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+12</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+13</span></p></td></tr><tr style="height: 0pt;"><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2+</span></p></td><td style="border-bottom: solid #000000 1pt; border-left: solid #000000 1pt; border-right: solid #000000 1pt; border-top: solid #000000 1pt; overflow-wrap: break-word; overflow: hidden; padding: 5pt 5pt 5pt 5pt; vertical-align: top;"><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+14</span></p></td></tr></tbody></table></div>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-55828599781132712702022-09-06T15:12:00.003-07:002022-09-06T15:17:39.360-07:00Reflections on (almost) ten years of LotFP play<p><i>Everything expressed here is just opinion and half-baked recollection </i><br /></p><p> It was in 2012 that I picked up Lamentations of the Flame Princess for the first time. For those who weren't heavily into tabletop roleplaying games then, it's hard to express how much of an outlier it was, for all of the reasons that might not be apparent in 2022. First, a little background.<span></span></p><a name='more'></a><p></p><p>I obtained D&D materials when I was pretty young, but only had a few short-lived 3rd edition campaigns in my late teens. Eventually, I found out that a co-worker was regularly playing D&D 4th edition as part of the Living Forgotten Realms organized play program, and I kind of dove into it hard. I started dedicating at least a day a week for home games, and an additional day per week for public games at a local game store. We tried multiple game styles within the system, including sessions without combat, but overall I found the game just as tedious as third edition. I was bored with sessions that were three combat encounters, railroad stories, and fights that took all night. Luckily, (unluckily?) I wound up needing emergency surgery that year and had plenty of time to read RPG blogs and books and catch up on all of the game theory of the day.</p><p><b>The Blogs & Blogrolls, pre-2012<br /></b></p><p>Many of these blogs are still available, and several have had their 'greatest hits' compiled into books. Some of these people have retreated from the internet or are hated by a good swath of the internet for reasons (we'll get into that later) but I encourage you to do this little digging journey on your own, or find a different mapmaker.</p><p>One blogger I'll talk about though is James Raggi, creator of LotFP, since we're on this topic. Raggi has/had some very different views of D&D that really make sense. He talked about them at length on his blog lotfp.blogspot.com and also through posts in rpg forums. These ideas still shine on in the Grindhouse Referee Book and the Rules and Magic book. It's kind of weird that these aspects of D&D are still rarely talked about.</p><p><b>Some stuff I started thinking about in D&D<br /></b></p><p>* The PCs start with so much more silver than the average person's wage, they probably come from a place of privilege, and are probably a little naive or something to willingly be jumping into dungeons for fun</p><p>* The average person coming across ANYTHING in any Monster Manual is probably scary as fuck, life-threatening, even PTSD-inducing. I think in Call of Cthulhu they call this "san loss."<br /></p><p>* Characters rationing supplies and equipment, hiring tons of retainers, crawling through muck, poking a prodding things with a ten foot pole, is much like some version of Fantasy Fuckin Vietnam, and suddenly that whole genre of film becomes much more relatable.</p><p>* Magic items that are just +1 to rolls are boring. Magic items should always have names, purposes, histories, and so on. They shouldn't be limited to things that are useful to adventurers. </p><p>* There is no RPG setting you could create that would be more depraved and miserable, more full of human suffering than historical earth; James picked the 17th century, which is indeed shit. <br /></p><p>* You should run other author's adventures AS WRITTEN to see how their game design style really differs from yours, and to get some sort of worldly knowledge in ttrpg land. </p><p>* Not everything we create will hit the mark but we should be allowed to try, and be allowed to fail. <br /></p><p><b>LotFP also had some really good game design choices/innovations at the time. </b></p><p>* d20 ascending Armor Class. This mirrors 3e and 4e that I had been playing so much of, so getting players to join in was extremely simple.</p><p>* d6 skills. Apparently this was a holdover from earlier Basic D&D editions that ported over very well thanks to the Specialist class replacing the thief/rogue. It was actually the graphic design of the character sheet d6s -- filling in the pips with a pencil -- that I found very novel and intuitive.<br /></p><p>* Encumbrance that makes sense. Again, the character sheet design made the system feel very intuitive. I'm not the only one who feels this way -- pretty much every review of LotFP praised the encumbrance system as a great innovation. Few, if any games riffed on it since, which is a real shame. I think there is room for improvement, as without the character sheet design, the encumbrance system is not nearly as elegant as it seems. Still, this was the first time a game system got me to care about encumbrance.</p><p>* Non-useless level 1 clerics: Oh hey, they can cast at level 1 instead of standing around doing nothing.</p><p>* Henchmen and Hirelings: There are so many retainers, and it's such a large section of the book, that it kind of implies that hiring these folks are important. So, eventually, I did, and it's a huge change in gameplay and power. I tried to get some hirelings in a 4e Dark Sun campaign when Mordenkainen's Magnificent Emporium (4e) came out, which debuted hireling rules for that system. The DM disallowed it because he felt it would be too powerful. When I finally got my hands on a mini-army in LotFP, I could see his concern. LotFP balances this out by making you pay lots of penalties if you get your employees killed on the job.</p><p>* Only the fighter gets attack bonuses... though there are ways around this. Running "Stranger Storm" from the Grindhouse Ref book has two Knights in plate fighting on a road. Go ahead and roll the attacks for each of them. Actually roll out the combat, attacks, initiative, etc. of the two Knights fighting. Get back to me with how much time it takes for that combat to resolve. (It's going to be a long time.) LotFP kind of innately discourages combat by subtly altering the math and making it fucking tedious and nearly impossible. Toss in weird things created by the Summon spell or the Random Esoteric Creature Generator and it's not guaranteed that a sword will solve your problems in any way. This kind of tugs LotFP into that sort of investigative survival game territory, like Call of Cthulhu, but eventually savvy powergamers will find that aiming and blackpowder weaponry and sneak attacks and the like can bring some traditional explosive D&D dice chucking back into the game.</p><p><b>Physical design choices were very important as well.</b></p><p>* The small A5 book format, used by Raggi to save on shipping costs and whatnot, actually saves quite a bit on table and shelf space. When you fall asleep reading it, it doesn't smack you in the face nearly as hard as an iPhone or some giant D&D hardcover.</p><p>* LotFP provided a free option -- the rules with the art removed. I thought this was pretty good because some of the art would probably be a bit much for other people. I also think accessibility is super important. <br /></p><p>* I'm a fan of heavy metal. The music genre, as well as the magazine. I'm no stranger to seeing nudity or drug use or whatever in comic form. Seeing the guy who did Cannibal Corpse album covers do a piece in the middle of the book kind of said, "hey, this might be for you." To be honest, I'm not a CC fan (or death metal in general.) I much prefer classic heavy metal, new wave of british heavy metal, thrash metal, that kind of stuff. At the time that LotFP came out, there was nothing else like this. All of your old games that someone might have pointed to as "heavy metal-esque" were long out of print. That being said, given my background, I'm a little desensitized to objectionable content. Some of the things that I thought were the "whoa" moments ten years ago I don't care about; some of the things I overlooked I now say "whoa" about... more on that later.</p><p>* The box sets are extremely attractive and well priced. I started with the LotFP Grindhouse edition. I think it was somewhere between $40-80 USD (probably on the lower end, I was broke as hell at the time.) It gave you the whole game, a little pencil that reminds me of Keno or Ikea shopping, and a set of tiny dice, as well as character sheets.</p><p>* Maybe attractive is a weird word. You know, for the first year or so seeing it on the shelf, I walked by and thought, "heh, snake tiddy." (There's a topless naga fighting the flame princess on the cover of Grindhouse edition.) I thought it was a little gimmicky, but I wound up buying the box set anyway when I read the reviews. That cover did not carry over into the current edition, turns out. Some people might see snake tiddy as progress in Americans getting over their fear of breast tissue. I don't remember if I thought that at the time.</p><p>* These were successful RPG books with B&W interiors in an age when all books were glossy, full colored hardcovers. It felt kind of DIY and homebrewed, and it's because it was. It was almost like James was saying, "Hey, you can do this too!" (Turns out, many more people WOULD.)</p><p><b>The Community in 2012</b></p><p>LotFP has/had an official forum that didn't ever really get much use. The strength of of the LotFP community was bolstered by the now defunct social media platform known as Google+. Google was facilitating online games through it's platform Hangouts. If you wanted to get into the OSR scene, simply sign up for Google+, and someone could give you a "Circle share." Essentially a one-click button to follow everyone who ever wanted to be involved in talking about OSR. Of these hundreds of accounts, a few hundred would inevitably follow you back, and you're off to the races!<br /></p><p>Twitter at the time was dominated by discourse from older RPG forums and WotC D&D content. G+ is where we were getting collaborative "gygaxian democracy" style hex and dungeon crawls, "secret santicore" gift exchanges, zines, one page dungeons, and micro games all seamlessly integrating with the blog scene (Blogger also being a google product.)</p><p>Of course, I could also say that the newfound level of instant connectivity created a lot of bad interactions and creator burnout, too. By the time G+ was announced to end, most of the prolific people had already retreated from the social media thunderdome. It really foreshadowed the kind of ttrpg/osr culture that would continue to fester ever since.</p><p><b>Things I started to notice about the game<br /></b></p><p>* The Adventuring: Rules of the Game section is laid out in alphabetical order, instead of order of importance or frequency of use. As a person who went from 3/4e to OSR, I didn't have the background of Basic D&D to really understand which of these parts were important. There is no "strict time records must be kept," just "there are periods when keeping a strict record of time is important." I didn't really understand that uh... all time keeping should be important. At least in my opinion. I feel like this needs its own giant boldface page for timekeeping and relevance of time and all the timey stuff.<br /></p><p>* Speaking of not understanding time, I also didn't understand reactions. LotFP kind of truncates BECMI's larger reaction chart. When I purchased a used copy of Basic D&D, I was kind of blown away at how much better it explained the cautious interaction between two groups of characters.</p><p>* Light and Vision is likewise a footnote, and is of the utmost importance to the game, but takes up a single paragraph. It's very easy to miss critical rules like these, which are the bread and butter of dungeon delving play.</p><p>* I had no fucking idea how to run a hex crawl and Rules and Magic was not really any help there. I took a thorough look at the D&D Expert set, ran X1, the Isle of Dread, then designed and ran the initial hexcrawls in Parn, as well as some colonial Maryland games. This is a trend amongst all OSR games and even current D&D iterations -- the focus is always on delving or encounters, but rarely on anything else.<br /></p><p>* The property and finance rules seem a little too fiddly and hands-off and no player has ever wanted to touch them. They always preferred to be more hands-on with purchases and investments.</p><p>* The Hirelings list includes a Slave and Slave Master, which are kind of a whole thing. This is the type of shit that stands out to people who are casually flipping through and heavily roll their eyes, which isn't great for system attraction. I have ran games in colonial America where slavery is present but these rules were not needed. Likewise I have run LotFP Dark Sun where slavery is present and these rules were useful though probably could have been handwaved. There is an interesting dynamic where players exploiting slave hirelings will quickly discover that, for the price, slaves are a "good buy" in terms of raw manpower, something I'm sure shitheads all over history thought as well while they dehumanized entire populations. I kind of hate that it's here and illustrates more than the death metal pictures how fucked up the world really is.</p><p>* Summon includes sexual assault and suicide as "horror" endings. I don't necessarily have a problem with these as elements of horror media amongst people who want it. I just want a cleaner game that doesn't explicitly lean into horror with its mechanics. This also circumvents the "art free" version of the game, because some horror-based material will be seen in the text as well as the art. When I was in my early 20s, self harm, suicide, and sexual assault were blind spots for me. I am at a point in my life where I just don't want to bring that stuff up with people unless I know they are OK with it, which means LotFP is slipping as my go-to game.</p><p>* Likewise, attempted suicide is depicted pretty early in one of the images of the book. I like the image, it's just not something I want to spring on someone who is unaware. It's just another thing that makes LotFP the "next step" game instead of the "first step" game, or even maybe the second or third. The people I play with more often than not play games to blow off steam; Some topics can, randomly, hit too close to home when we are blind to it.<br /></p><p>* 5 saving throws is a ridiculous holdover from the past. It's actually kind of weird for someone a bit more new-brained like myself to fit any particular effect into any category, but over ten years I made it work. I don't think one saving throw is appropriate, but after seeing the reference in Broodmother Skyfortress to go to three saves, I think that is where I want to be.</p><p>* Rolling to hit in D&D doesn't make sense. You're rolling a target number which is affected by armor, dexterity, cover, and other conditions. I roll low, and I miss. Why? Was it because dude's armor was boss as hell? Or can I just not shoot a bow to save my life? All D&D games and simulacra tend to push this narrative bit onto the players or DM. I'd prefer something different.</p><p>James did an AMA on Reddit some years back about his game design ideas.<br /><a href="https://www.reddit.com/r/RPGdesign/comments/6b3lgc/rpgdesign_activity_james_edward_raggi_iv_creator/">https://www.reddit.com/r/RPGdesign/comments/6b3lgc/rpgdesign_activity_james_edward_raggi_iv_creator/</a><br /></p><div class="_3cjCphgls6DH-irkVaA0GM" data-testid="comment"><div class="_292iotee39Lmt0MkQZ2hPV RichTextJSON-root"><p class="_1qeIAgB0cPwnLhDF9XSiJM"></p><blockquote><p class="_1qeIAgB0cPwnLhDF9XSiJM">Will we ever get a "safe art" version of the core rules in print?</p><p class="_1qeIAgB0cPwnLhDF9XSiJM">Not
complaining about the art at all, and I like LotFP quite a lot. Just
wondering if it'll ever be possible to not have to hide the book on the
top shelf, lest my child gets her hands on it.</p></blockquote><p class="_1qeIAgB0cPwnLhDF9XSiJM">The response:<br /></p><blockquote><div class="_3cjCphgls6DH-irkVaA0GM" data-testid="comment"><div class="_292iotee39Lmt0MkQZ2hPV RichTextJSON-root"><p class="_1qeIAgB0cPwnLhDF9XSiJM">Not
happening. It's one of those things where I could probably make more
money if I did it, but compromising for the sake of greater
acceptability or money doesn't seem right. I could go get a stable real
job (if I haven't made myself completely unemployable) if I wanted to do
that.</p><p class="_1qeIAgB0cPwnLhDF9XSiJM">(I don't know how old your
child is, but if they have their own phone or tablet you're likely to be
horrified when you find out what they're looking at on their own at too
young an age. Just wait for that, then move the books to a lower shelf.
:P)</p></div></div></blockquote><p> This has been repeated a couple of times, even recently on a video for the LotFP YouTube channel. And, you know, it's fine. I don't expect it; what I expect is for James to do exactly what he wants to do, which is what he's been doing since he started his blog in 2008. <br /></p><p><b>The community in 2022 </b><br /></p><p>When G+ closed, LotFP was scattered to the four winds. James had a couple attempts at appointing social media managers -- or the like -- to deal with things like Facebook, Discord, YouTube and Twitter. I don't think any of them realized the sheer amount of shit they'd have to deal with by proxy. Eventually, they were all let go or burned out. With everyone from G+ "going their own way," individual LotFP communities on different platforms are smaller than the reach it once had.</p><p>Facebook, for instance, has a legacy unofficial group that is barely supported by posters, and an official group that is now moderated by James. It is set to public so that everyone on your Facebook feed can see what you post in there -- and since I don't want to bombard everyone on my feed with RPG shit (I have other promotion to do!) I simply don't post there. I don't know why it's set to public, but I imagine it might deter other posters as well.</p><p>There is also a discord. It was once official? Maybe? Run by one of the former social media helpers, who then burned out and turned it over to some other people. It had a decent following, then was brigaded by trolls copy-pasting neo-nazi shit, so they had to close it down and clean it out. It's a lot smaller now.</p><p>These online areas have little in terms of real moderation -- just what exists on the platform. Any community moderators of any LotFP space, unofficial or official, seem to adopt the same stance of "just block them" instead of making moderation decisions. It's fine, it just doesn't gel with everyone, which is why you don't see a lot of growth in these online area. </p><p>There is also the ever present problem, since day one, of "problematic creators." LotFP has published books by people who other people hate, for reasons good or bad. Some people genuinely care, others don't, and just get engaged in these conversations to stir the pot. Since there is such sincere hatred of these creators, a lot of emotional labor is forced onto the community surrounding them constantly. People legitimately spy on the LotFP communities for content to demonize in private circles. It's actually kind of strange to me, because being a heavy metal fan (or a fan of heavy metal magazine!) I never felt forced to validate some art or music in my house, even if we knew the creator was a shithead; an album never aligned me with a 'side,' it was just a collection of riffs. I still don't have to worry about someone chiding me for owning a Type O Negative record, citing the shit Peter said in Carnivore. (I don't actually own a Type O record.)<br /></p><p>I try to be conscious of where my money is spent though, I'd hate to buy a neo-nazi album and you know, fund actual neo-nazis. So I do try to be responsible. I do "vote with my wallet." Hopefully that informs where LotFP goes, though probably not, because James just kinda does what he wants instead of doing what makes money. With that in mind, I don't have any regrets about anything I've purchased.<br /></p><p><b>The games in 2022</b></p><p>While James is doing his own thing instead of printing the megabux, the rest of the RPG world moved on without him. They formed communities on Facebook, Twitter, and Discord, and decided to clean the old guard. This was effective because the lifespan of D&D 5e had come to a point where those players were starting to migrate to their second, third, or fourth system. Those players were younger, had different sensibilities, and no time to research decades long internet beef. But they could pick up on winning strategies; A5 sized books, a strong focus on art and layout, going B&W on the interior, and doing crowdfunded offset printing. Many of them offered free rules, affordable game packages, and most of all, no fucking drama from inside or outside the stable.</p><p>It sucks that the rush to get away from James, the OSR community left so many of his ideas behind. Old School Essentials takes the print size, but fails to deliver a new game, instead repackaging Basic D&D (sans trademarked creatures) once again. Mork Borg takes the print format and one-ups it with all sorts of near print treatments and artsy layout -- but in the end strays a bit too far from D&D for my liking. I can get a multitude of complete small format -- or even zine format! games for under $40.</p><p>With the community fragmentation and focus on supporting so many individual creators (or not supporting them,) what has happened is that very few people are coalescing around one game anymore. And I suppose that was a big boon for LotFP -- at the time, it did not have competitors, so it had more players. Now, a lot of those players are split between OSE, Mork Borg, and other indie titles. The prospect of supporting one creator's game with your game session means you're not supporting the other creator. Or maybe you're not spending as much time with any one game as you would have in the past. None of these newer titles seem, individually, strong enough to carry the torch for the whole scene. Some front-runners are certainly trying.<br /></p><p><b>Final thoughts</b></p><p>In true OSR tradition, over ten years I have found the things I would hack and homebrew for my own LotFP-style game, and have a document for just that! In the meantime, though, I have tons of character classes and conversions and campaign content for LotFP and still play it. I still think the game is great and the content generated by many creators over the years is full of amazing game design and passion for the craft. Some part of me thinks of Jim as the "cigar chomping old man from the record label" that Frank Zappa talked about in the past. I'll leave you with a video of what I'm talking about.</p><br /><div class="_3cjCphgls6DH-irkVaA0GM" data-testid="comment"><div class="_292iotee39Lmt0MkQZ2hPV RichTextJSON-root"><p class="_1qeIAgB0cPwnLhDF9XSiJM"></p></div></div><p class="_1qeIAgB0cPwnLhDF9XSiJM"> </p></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="360" src="https://www.youtube.com/embed/xLDmGl7eYAc" width="433" youtube-src-id="xLDmGl7eYAc"></iframe></div><br /></div><p></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-1209657122549501432022-07-04T13:05:00.008-07:002022-07-04T13:10:34.000-07:00Lamentations Referee Screen<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIWoy6DnO6TchBAFW13oSehnUCZG_LlFzkfqVLLVgv_Q8A6Bb5nU35Uwyacg583sMd2NFcdnYE_Xpsn6_yTE8UMfO2AkJRGLRoR3hcUOwRaTlmvNJlOumbAfe2uUzAw12RkmaMI8p8nEVvyoOt735ddsY21Wrrs72fXkuTm57oyeytRrJKiML-j9U8Yw/s2048/refscreeninterior.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1529" data-original-width="2048" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIWoy6DnO6TchBAFW13oSehnUCZG_LlFzkfqVLLVgv_Q8A6Bb5nU35Uwyacg583sMd2NFcdnYE_Xpsn6_yTE8UMfO2AkJRGLRoR3hcUOwRaTlmvNJlOumbAfe2uUzAw12RkmaMI8p8nEVvyoOt735ddsY21Wrrs72fXkuTm57oyeytRrJKiML-j9U8Yw/s320/refscreeninterior.jpg" width="320" /></a></div> <p></p><p>I've used these screen inserts for years. With almost ten years of playing LotFP and keeping up with Lamentations of the Flame Princess in online space, some of the more prolific creators (and useful resources) seem to have disappeared. </p><a name='more'></a>These were originally posted on rolandgames.toniruiz.es, but the site hasn't been updated since 2017, and the link is broken. I went through great lengths to find and mirror a replacement because, well, it's been pretty helpful to me for a <i>long time.</i><p></p><p><i> </i><a href="https://drive.google.com/file/d/1G24Wx1Ma7JMASxzgTsuKFb4z-ukxsial/view?usp=sharing" target="_blank">https://drive.google.com/file/d/1G24Wx1Ma7JMASxzgTsuKFb4z-ukxsial/view?usp=sharing </a><br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-38273692693514702382022-06-19T17:59:00.003-07:002022-06-19T18:07:36.904-07:00The Progression of Parn pt. 4 - Random Encounters<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJTvQyfkKzXwMSU59Moc56LezYE5ds25H7R86Ho8s2oXoCg0xMOQ6IJhxo8nr93E6ZuypSroYewCjCZMBEU3FO1a6xoPj2F2a5BQaZThIN6zqE7DyykZ5ur97Z2oA3a5T1wwWu_NJ6Io9OJBgioNAeBW03Buq6ikui5sJDwBiKHAJlWqpFzf_Bu7fsKw/s256/jelly.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="223" data-original-width="256" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJTvQyfkKzXwMSU59Moc56LezYE5ds25H7R86Ho8s2oXoCg0xMOQ6IJhxo8nr93E6ZuypSroYewCjCZMBEU3FO1a6xoPj2F2a5BQaZThIN6zqE7DyykZ5ur97Z2oA3a5T1wwWu_NJ6Io9OJBgioNAeBW03Buq6ikui5sJDwBiKHAJlWqpFzf_Bu7fsKw/s1600/jelly.jpg" width="256" /></a></div><p></p><p>The theory here is that certain encounters won't exist off of the roads, or at night, and the modifiers should reflect that.<br /></p>Parn wilderness encounters - roll d20 -<br /><br />Add +5 to the roll if you are not on a road.<br />Add +5 to the roll if the encounter happens at night.<br />Add +1 to the roll for every mile away you are from town.<span><a name='more'></a></span><br /><ol><li>d4 merchants (level 0) transporting random essential commodities</li><li>d4 merchants (level 0, roadside vendors)</li><li>d4+1 merchants (level 0) plus d4 level 1 fighter escorts transporting random commodities</li><li>d4+1 merchants (level 0) plus d6 level 1 fighter escorts transporting weapons/armor</li><li>d4+1 Felaness traders (level 1 felaness)</li><li>Level d4 bard</li><li>Level d4 specialist (linguist)</li><li>Fortune teller (polymorphed huge gold dragon disguised as an Ash Elf) plus level d4 fighter bodyguard</li><li>d8+4 pilgrims (level 0) traversing between shrines/temples/towns</li><li>Level d6 cleric + d6+2 religious zealots (level 0 townsfolk)</li><li>Level d4 cleric</li><li>d4 level 1 specialists (thieves)</li><li>Level d6 specialist (thief)</li><li>d4 level 1 magic users</li><li>Level d6 magic user and level 1 apprentice magic user</li><li>Questing knight (level d8 fighter) and squire (level 1 fighter) d6 - 1-4 lawful, 5-6 chaotic</li><li>d8+2 Barbarian warband, one is Level d6, another Level d4, all others are level 1</li><li>d6+1 Ash Elf warband - leader will be level d6 Ash Elf, others level 1 Elf</li><li>d6+3 adventuring party - level d4 fighter, level d4 cleric, level d4 magic user, level d4 specialist, all others level 1, felaness, then ash elf, then barbarian, then bard, then orc</li><li>Level d4 magic user (necromancer) with d4 skeleton bodyguards</li><li>d4 dire animal pack - d6 1-3 boar, 4-5 wolf, 6 deer (rc 212)</li><li>d6 small jellies/slimes</li><li>d6 skeletons (rc 204)</li><li>d4 zombies (rc 213)</li><li>Giant eagle (use roc, rc 202. if night, 1d10 giant bats rc 159)</li><li>d2 nymphs</li><li>Possessed dire animal - d6 1-2 boar, 3-4 wolf, 5 deer, 6 pangolin</li><li>Giant spider and d6 large/human-sized spiders (rc 206)</li><li>Succubus with level d6+4 ash elf bodyguard</li><li>d8+4 pixies (rc 200)</li><li>Hydra (rc 186)</li><li>Gelatinous Cube (rc 178)</li><li>New vampire (rc 211)</li><li>Level d10 Orc</li><li>Experienced vampire with d6 skeletons, d4 zombies</li><li>Vampire lord, with d3 new vampires</li><li>d12+4 Ratmen warband - leader is level d8, three are level d6, rest are level 1.</li><li>d6+3 Hardened adventuring party - Level d6+4 fighter, cleric, magic user, and specialist; rest are level 4 felaness, then ash elf, then barbarian, then bard, then orc</li><li>d4 small dragons - d6 1 white, 2 blue, 3 black, 4 green, 5-6 red (rc 168)</li><li>2d4 harpies (rc 182)</li><li>d3 lava ooze (rc 188)</li><li>d6 dryads (rc 174)</li><li>d4 Ash Elf hardened expedition: Level d6+4 Ash Elf leader, rest are Level d4+3</li><li>1d6 basilisks (rc 159)</li><li>d20+10 barbarian warband, leader is level d6+6, ten champions are level d6, rest are level 1.</li><li>1d2 manticores (rc 192)</li><li>5d8 sprites (rc 208)</li><li>1d8 treants (rc 209)</li><li>Lesser djinni (rc 166)</li><li>d3 large dragons - d6 1 white, 2 blue, 3 black, 4 green, 5-6 red (rc 168)</li><li>1d8 trolls (rc 210)</li><li>Level d6+4 magic user (necromancer) with d20+10 skeletons and d10 zombies</li><li>Ghost (rc 182)</li><li>d2 huge dragons - d6 1 white, 2 blue, 3 black, 4 green, 5-6 red (rc 168)<br /></li></ol><p>It is unlikely that characters will find themselves far enough away from
town to trigger rolls above 35. It gets more dangerous as you go
out though. </p><p><br /></p>Parn water encounters - roll d8<br />Add +2 if the hex does not include any shoreline<br />Add +2 if the encounter happens at night<br /><ol style="text-align: left;"><li>d4 townsfolk (level 0) gathering water and/or washing</li><li>d2 fishermen, fishing</li><li>1d8 crocodiles (rc 164)</li><li>1d2 giant crabs (rc 164)</li><li>2d20 nixies (rc 197)</li><li>d20 mermen (rc 194)</li><li>d6 level 1 specialists (thieves) pirates</li><li>Giant fish (rc 177)</li><li>1d4 sharks (rc 203)</li><li>Whale (rc 212)</li><li>Level d4 specialist (thief)</li><li>Undine (rc 210)</li></ol><br /><br />rc = rules cyclopedia<br />ash elf = use lotfp elf rules<br />barbarian, felaness, bard, orc = see blog entries for playtest rules<br />ratmen = not yet written out, coming eventually<br /><br />next up: towns and dungeons Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-10114582345505554862022-06-12T14:40:00.006-07:002022-06-19T12:51:19.828-07:00The progression of Parn pt. 3 - New World Map & Gygax 75 thoughts<p> I've been reading through the <a href="https://rayotus.itch.io/gygax75" target="_blank">Gygax 75 project</a> and thought maybe it's best if some of the Parn information is presented here via that format. You'll notice that the "the concept" is mostly kept to the DM, so we'll start off with the week two plans -- "the surrounding area."</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUGmE2Zu_Sn-IRAnDer0g75thDZt-rkzkWOF6o_qgLbIiIkyoQIac0SMaRPOb8eWii_VGe5dMX2HQGNRwg2QmuisdfMm1xz4kHIZcxvmd6D_f_Tn1AOveLKEHJwPs1RhWuWASAD9UoehuFxX5Rt38LxHcwMvwKaBeSqs0lXheO4KkGioVd_EhZdpVa8w/s2048/map-of-samosir-island.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1387" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUGmE2Zu_Sn-IRAnDer0g75thDZt-rkzkWOF6o_qgLbIiIkyoQIac0SMaRPOb8eWii_VGe5dMX2HQGNRwg2QmuisdfMm1xz4kHIZcxvmd6D_f_Tn1AOveLKEHJwPs1RhWuWASAD9UoehuFxX5Rt38LxHcwMvwKaBeSqs0lXheO4KkGioVd_EhZdpVa8w/s320/map-of-samosir-island.jpg" width="217" /></a><br /></div><p><span></span></p><a name='more'></a>As discussed in the <a href="http://adventuresinparn.blogspot.com/2021/04/a-look-into-progression-of-parn-pt-1.html#more" target="_blank">first blog post</a>, we've been able to clean up this map and turn it into one that we can use. And with the locations all wiped off, we can then keep the original markers as new locations for adventure. The stars are locations of note -- and the dots are all mostly towns. The triangles mark mountain summits.<br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj83JgYEJSPf6g7OZ1sxrTsNPX022Ur_EJ8Qk4c7silf95hYTnwffZicuzwZi8r-TUBiD0v3t1Ye4lZ0WM6j2kZfj18l5PHPZaZZKghHnEN6_RahULl9Dunh7JqIjCN2hTs0NM9gCzyMpq1CF74SdYEjDjitt7wIx9bGq61GwY8dI0uileqbI6DeoI-Gw/s2192/2018%20Parn%20Map%20Hex%20Numbered(1).jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1484" data-original-width="2192" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj83JgYEJSPf6g7OZ1sxrTsNPX022Ur_EJ8Qk4c7silf95hYTnwffZicuzwZi8r-TUBiD0v3t1Ye4lZ0WM6j2kZfj18l5PHPZaZZKghHnEN6_RahULl9Dunh7JqIjCN2hTs0NM9gCzyMpq1CF74SdYEjDjitt7wIx9bGq61GwY8dI0uileqbI6DeoI-Gw/s320/2018%20Parn%20Map%20Hex%20Numbered(1).jpg" width="320" /></a></div><p>Originally, non-native adventurers were pushed into the area through the northwest and ended up in the town of Parn, right in the center of the map, which gave them the most room for wilderness exploration in all directions. In the current incarnation of the map, Parn is still in the center -- Hex 1109 -- but there's no way the adventurers came from the northwest. No, this version of the world has quite a few villages and towns, and roads; they could come from anywhere, as Parn is the gateway to the crater area. This is our "settlement of significant size" that G75 calls for. </p><p>Hexes all around have towns, and G75 only calls for two more settlements. As we detail more individual hexes, they'll all become named. The names of settlements in the immediate area are imports from past adventurers.</p><p>Hex 1008: Tigersoul (Barbarian settlement, named for the barbarian Ariana Tigersoul)<br />Hex 1208: Sunny (Felaness settlement, named for the wizard Sunny)<br />Hex 1110: Camelia (City, named for Camelia the Bard) and Jade Mountain (with a temple/shrine on top)<br /><br />G75 calls for a major terrain feature that features in 3 or more hexes. Well, there is a large lake surrounding the place, with a tiny lake in the caldera. It must certainly be the lifeblood of the region. It also calls for one mysterious site to explore, and one main dungeon entrance.<br /><br />Mysterious sites are all over the place! An ancient temple still resides on the peak of Jade Mountain (Hex 1110.) A few main dungeons exist -- but the mega dungeons Marble Tower (Hex 1009) and Stone Palace (Hex 1210) have entrances nearby as well.</p><p>Lastly, G75 recommends we make a random encounter table at this point, and recommends 2d6. I'm not a fan of weighted tables (this one will gravitate towards 6-8 more often than the ends) and I'd like more than 12 table options. Additionally, I like my encounter tables to have night and day variants, and maybe even change up a little bit with other conditions. I'll save that for a future blog post<br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-3331136139049040742021-05-30T09:41:00.002-07:002022-06-25T06:32:00.077-07:00Playable Orc Class for Lamentations of the Flame Princess<p style="text-align: center;"> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixDpqwf09-RuPN6qfgz1Zr5diboiXvGE2rhUO-gTsT-YPhNBPd2ZYpzabW8wQKZq43Lmp_r6tMG0n_MBTZnasa_4ejlM5--goo3GVzZfdU_MtSKfQrcGfSe5xUocwyErCSb0ukUgMRbED2un1beRbqRG9Dw36zj1myDwmRLN0dGZUXNzUyoQKAP_U_fA/s600/warhammer%20orc.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="476" data-original-width="600" height="254" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixDpqwf09-RuPN6qfgz1Zr5diboiXvGE2rhUO-gTsT-YPhNBPd2ZYpzabW8wQKZq43Lmp_r6tMG0n_MBTZnasa_4ejlM5--goo3GVzZfdU_MtSKfQrcGfSe5xUocwyErCSb0ukUgMRbED2un1beRbqRG9Dw36zj1myDwmRLN0dGZUXNzUyoQKAP_U_fA/s320/warhammer%20orc.jpg" width="320" /></a></div><br /><p></p><p>Did you find yourself wanting a playable Orc class for Lamentations of the Flame Princess, or maybe just a stat block so you don't have to think about it? This incarnation of Orc is the kind of self-regenerative, kick-in-the-door fighter you want on your dungeon romps. These abilities won't save the Orc from the most gruesome traps available in LotFP modules, but players who enjoy tank-style characters may want to pick up the option for a PC or retainer.</p><p><span></span></p><a name='more'></a> <p></p><p><a href="https://drive.google.com/file/d/1VL0lnKjQp41HtO1WkCWkYICHYpLLDMx5/view?usp=sharing" target="_blank">Adventures in Parn Playtest III - The Orc (1 page pdf)<br /><br /></a></p><p>Check out our previous classes released for LotFP as well.<br /><a href="https://drive.google.com/file/d/0B_q5Tn4Vi_0fZFVhT3Bad2NLR0E/view?usp=sharing">Bards for LotFP</a></p><p>(Original blog post <a href="https://adventuresinparn.blogspot.com/2014/04/parn-playtest-ii-bard-for-lotfp.html" target="_blank">here</a>) <br /></p><p><a href="https://drive.google.com/file/d/0B_q5Tn4Vi_0fSDNkbEM0S1psTk0/view?usp=sharing" target="_blank">Barbarians and Felaness (Cat-folk) for LotFP</a></p><p>(Original blog post <a href="https://adventuresinparn.blogspot.com/2013/10/parn-playtest-packet-two-new-classes.html" target="_blank">here</a>) </p><p>Do you have an idea for a playable class that is missing from LotFP? Leave a comment and let us know!<br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-32424355687753099562021-05-29T18:06:00.002-07:002021-05-29T18:11:41.003-07:00A look into the progression of Parn pt. 2 - The Deities<div><p style="text-align: center;"><img alt="" class="mw-mmv-final-image jpg mw-mmv-dialog-is-open" crossorigin="anonymous" height="394" src="https://upload.wikimedia.org/wikipedia/commons/3/32/Le_avventure_di_Pinocchio-pag030.jpg" width="215" /></p><p>Parn was initially conceived with Dungeons and Dragons 3.x in mind, so our first ideas for cosmology -- specifically religions -- were to fill in each part of the alignment grid with an appropriate deity. We had a couple of ideas that we felt really strongly about, and a couple more just to kinda fill in the blanks. We've reduced the importance (and size) of alignment in our games from 9 options to 3 (Chaotic, Neutral, or Lawful.) Where did our pantheon start, and where is it now?</p><span><a name='more'></a></span><blockquote>Lawful Good </blockquote><blockquote>Rirencar - Legend has it that Rirencar was once a mortal Elf, a wandering swordsman whose good deeds earned the respect of all that he came across. Rirencar taught people that all races are created equal; His followers were not to wait on heroes to right wrongs, but to become heroes themselves in their own communities, and to take charge to make sure all life is respected.<br /><br /><br />Rirencar’s greatest teaching is ultimately selflessness. Rirencar’s legend ends as he sacrifices himself to protect the village of Allura on the <Blue Island> on the equator. Consequently, many followers of Rirencar do not hesitate to give up their own lives if it means the favor of their patron deity upon death. It is said that those who give up their lives in the way that Rirencar did can expect to be promoted to godhood as well, albeit under Rirencar’s service.</blockquote><p>Rirencar was kind of inspired by<i> </i>Aenur from the Games Workshop skirmish RPG <i>Mordheim</i>. No PCs ever really interacted with this religion. It was mostly a riff on stereotypical Lawful Good Paladins from my gaming experience. The idea that the gods came from mortal people and ascended through great acts would eventually become solidified for all deities after reading the BECMI <i>Immortals</i> rules. Since it's kind of boring and cliche, Rirencar kind of sits ignored in the notes, completely undeveloped (and unused) from this point on.<br /></p><blockquote><p>Neutral Good</p><p>Harauld - Once mortal himself, Harauld was one of the most charitable men that ever existed. He traveled the world avoiding conflict and teaching via spoken word the good nature of charity and sharing. His followers aren’t to collect worldly possessions for themselves, but rather collect and distribute amongst their communities.<br /><br />Followers and temples of Harauld are rarely unwanted in a community. Harauld’s teachings bestow great benefits in any size village or city, but also spread communist philosophies which some people may not agree with. Rather than be opposed in any community, Harauldites would rather pack up and leave before conflict occurs. At the first notice that they are unwanted, Harauld’s followers will move and re-settle to an area that is receptive of charity work, and the cycle usually begins again once the community outgrows the need for them.<br /><br />While Harauld opposes combat, Harauld does not oppose stealing. Some Harauldites have taken up a “steal from the rich, give to the poor” approach in cities that has gotten the religion criticized in lands like <Dark Green> and <Red>.</p></blockquote><p>Harauld was inspired by Robin Hood and Jesus Christ. This deity never came up during adventures either, but I like the idea of this existing as a cultural force in the world of Parn, and should probably put it closer to a party of PCs in the future.<br /></p><blockquote><p>Chaotic Good</p><p>Ziv - The embodiment of sound, controlling the forces of wind and nature. He has commonly appeared in forms of birds, cicadas, whales and other song-creatures. Hearing noises or songs with no origin is believed to originate from Ziv. It is said that before man knew how to become civilized amongst themselves, Ziv had already created and distributed the first musical instruments, and taught hermits how to play them.<br /><br />Ziv’s true history is known in pieces by every bard in the world. It is said that Ziv laid his tale in several volumes of rare songs written in stone in some of the most hard-to-reach areas, all over the known world. Those who would collect his complete works are promised to have a complete knowledge of the creation of the world, and all of the greatest historical events ever since.</p></blockquote><p>This is the deity that PCs interacted with the most. Ziv came up in rumor tables often (each PC started with 4 randomly generated rumors, and could accumulate more over time.) Ziv also left hieroglyphs in many dungeons that the PCs explored, and provided context and history to the adventures. Sort of inspired by Jiminy Cricket, the talking cricket in The Adventures of Pinocchio, the concept was to have simple, overlooked creatures actually be great sources of sage advice and history... if only you spent the time to acknowledge them.<br /></p><blockquote>Mirka - The strange god of the Drow, said to be the ruler over the wood-spirits. Only the Drow are fully attuned with Mirka, for she does not fully trust anyone who lives outside of the marshes of the world. <br /><br />It is said she is sister to Hirack, and combined, they bestow the druids of the world with powers over nature. Should the two of them become separated or unbalanced, the fabric of natural magic could be compromised.</blockquote>In our early incarnations of Parn, we transplanted the Underdark/Forgotten Realms style Drow to the surface. They were a completely isolationist government that would murder anyone that ventured into their territory. Inside the swampy forests to the south, illusion magic hid technologically advanced society and allowed the Drow to effortlessly remove anyone trying to find their homelands. Mirka was, at that point, the early analogue to Lolth. At some point, the "technologically advanced" part became dropped, and instead the Drow were swamp ninjas. Then, when the geography of Parn was revamped, the Drow ceased to be the Drow, and became instead a sect of Elves that worshiped the volcano itself. Mirka is no longer part of Parn at this point.<br /><p></p><blockquote><p>Lawful Neutral</p><p>Se-annlay - Tavern songs all over the world speak of Se-annlay, patron of good fights, and honorable battle. He is said to have passed down the knowledge of weaponry and armor to the blacksmiths of the world, and inspired kings to go to war merely to show force.<br /><br />Barbarians and Warriors generally get along best with Se-annlay’s ethics, unless they are the type that fight dirty. Followers are forbidden from attacking or killing unarmed opponents, harming the helpless, and from using excessive force in fair fights. A Se-annlay follower will usually let his enemy live another day if it means a greater battle will occur in the future. Followers of Se-annlay are promised a spot in his personal, otherworldly army when they die, to wage the greatest combat ever known at the end of all times.</p></blockquote><p>This was a fill-in for Lawful Neutral, a riff off of another deity in an online RPG I played in my teens (and the many influences that, itself, was created by.) No PC interacted with this, and to be honest, I feel it's kinda cheesy, so this one has been tossed in the bin as well.<br /></p><blockquote><p>True Neutral</p><p>Rowhn - Rowhn is a trickster god that frequently disguises himself as a human rogue, interacting in the real world and causing mischief if it favors or amuses him. He bestowed the knowledge of locksmithing (and later, lock picking) upon the greatest thieves in the world. Due to his prevalence of worship in thieves guilds, worship of Rowhn may be outlawed in some countries, should they have had trouble with it in the past.<br /><br />To Rowhn and his followers, the philosophy is often similar to the old “carpe diem,” or the more recent, “you only live once.” Men are encouraged to disregard rules and the feelings of others if it would better help themselves, especially in the cases of great heists or public gags.</p></blockquote><p>This one was conceived as kind-of the counterpart to Harauld, based mostly on individualism instead of collectivism. PCs did not get to interact with this one, either (most games strayed away from civilization.) I think this idea could use more refinement and be placed in a hex not too far from the PCs in the future.<br /></p><blockquote><p>Chaotic Neutral</p><p>Kaska - Genderfluid deity of sexuality and hedonism. Followers are expected to disregard social customs such as marriage, monogamy, and courtship and engage in as much performance as possible, in order to better connect with Kaska’s godly warmth. A Kaskan is expected to start or enrich any surrounding sex cult and/or Kaska temple as much as their physical limitations would allow.<br /><br />Kaska followers sometimes treat propositions of sex as opportunities which could potentially bestow divine knowledge. Kaska promises those who debase themselves in only the most heinous acts will gain its favor, and with it, its power, in the mortal world.<br /><br />Due to Kaska cults usually destroying the political stability of whatever village or city they draw from, they typically become illegal in a short period of time, and it’s well known of the dangers of getting involved with Kaska cults in more civilized parts of the world.</p></blockquote><p>Inspired by Warhammer's god Slaanesh, as well as the secret society imagery of the movie Eyes Wide Shut, and a heaping helping of the 3.x sourcebook The Book of Erotic Fantasy, Kaska actually featured in quite a few campaigns. In one, a shared (but mostly harmless) secret of the town is that the majority of the residents sneak out at night to worship in a nearby den; in others, PCs actually played devotees seeking favor and glory. It's a sex vs. violence angle in the world that I find interesting to play with. Kaska is mostly unchanged from the first time it was introduced.<br /></p><blockquote><p>Lawful Evil</p><p>Yulefrania - Yulefrania is described by scholars of ancient magic as being the most powerful wizard who ever lived. He is the perfect tale of ascension in the world, a man who took magical power into his own hands, did what he wanted in the world, and attained godhood at the end of his mortal life.<br /><br />Would-be wizards the world over pray to Yulefrania to give them insight into new magical abilities. His gifts are said to be so strong that even a novice blessed by Yulefrania could spy on the most secretive areas in the world. Yulefrania rarely blesses any of his followers, but that does not stop wizards from trying, as if it were the best choice by trying his divine lottery.<br /><br />By all normal folk, Yulefrania’s tale is one of horror. Yulefrania is regarded as a madman who sacrificed whatever and whoever was available in the search of greater power. His ascension to godhood was attained by trapping an entire city in a magical curse and removing their souls -- or so it is told.</p></blockquote><p>Yulefrania is sort of an evil fascist analogue, kind of inspired by the sorcerer-kings of Dark Sun, but also any stereotypical evil sorcerer. The lore played a part in Magic Users being scary folk who should be shunned, because they might sacrifice you for the ability to cast Melf's Acid Arrow or something, you know? While PCs encountered Magic Users who were technically aligned with Yulefrania, game information never became relevant because the party accidentally perished in some unrelated fashion.<br /></p><blockquote><p>Neutral Evil</p><p>Hirack - The one that most would normally call “mother nature” is worshipped by some in the world. Those hermits who would call upon Hirack’s power conjure tornados, lightning, blizzards and hurricanes to batter civilizations. Those priests who would worship her take it upon themselves to make sure all races know the terrible power of natural disasters, and to prepare constantly for them.<br /><br />Hirack herself is chaotic and depraved, and wishes only to destroy organic life. Followers are sometimes attracted to this aspect. She is said to speak to the insane in their dreams, and coax them into her worship.</p></blockquote><p>Inspired by the druid from Diablo 2, and also druids in World of Warcraft, and the ecological events around WoW's "Cataclysm" expansion, as well as Storm from the X-Men, and all sorts of real life natural events. Lone followers of Hirack populate random encounter tables, often to peacefully divine the weather for the party. I think there is a place for Hirack going forward, albeit maybe with a name change and some edits to the lore.<br /></p><blockquote><p>Chaotic Evil</p><p>Krom - God of, and self-proclaimed creator of all Orcs, Krom is a deranged psychopath who only desires to violently murder and torture humanoids. The Orc tribes who worship Krom are some of the most feared in the entire world, as his influence can lead tribes to go on continent-wide campaigns of looting, torturing, and killing, stopping only upon death. Followers of Se-annlay work tirelessly with Orc tribes in their area to make sure they do not fall into the worship of Krom.<br /></p><p>Sadly, Krom’s followers are instructed to torture and kill whomever is not in their tribe (and sometimes those who are in the tribe, depending on conduct.) A group of Se-annlay emissaries looking to pacify a converted Orc tribe may sometimes find themselves painfully and slowly tortured for days before their hometown is looted, burned to the ground, and all peoples are massacred.</p></blockquote><p>Here we have K-Mart Gruumsh, existing in campaigns so far only as a marker on the banner of some marauding Orcs. Early incarnations of Parn had a few stereotypically Warhammer-style Orc tribes North and East of where PCs would start the campaign, and some careful reconnaisance would reveal that parties of PCs usually didn't want to tangle with a large warband of Orcs for no reason. Krom was usually a footnote at that point. With the reboot of the geography of Parn, those Orcs are no longer there, as the various humanoids are much more integrated, and communities are forged around political or religious reasons instead. Krom has, at this point, been removed from the campaign, but could come back as some sort of segregationist demon.</p><p> So where are we now? <br /></p><p>Deities in use: </p><ul style="text-align: left;"><li>Kaska</li><li>Ziv</li></ul><p>Deities not really in use, but should be pushed into view more:</p><ul style="text-align: left;"><li>Harauld</li><li>Rowhn</li><li>Hirack</li></ul><p>Deities not really in use, kinda meh on: </p><ul style="text-align: left;"><li>Yulefrania</li></ul></div><p>Deities we're done with:</p><ul style="text-align: left;"><li>Rirencar</li><li>Mirka</li><li>Krom</li><li>Se-annlay<br /></li></ul><div><div><div><p>Magic is not tied to deities in our campaign, so many players do not feel very compelled to interact with religion. That's perfectly fine with me, and I think being happy with five out of ten is still more than enough depth to Parn for the time being.<br /></p><p></p></div></div></div>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-15831081689825244652021-04-18T14:26:00.003-07:002021-05-29T15:28:59.457-07:00A look into the progression of Parn, pt. 1 - The Map<p>My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters, and the town, using the <i>D&D 3.5</i> ruleset. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-hBMY-vf_is025sIWeQCTZ5fd_VSuxzfT7VBEvkBsuuQNOEvwN4AfUCwQZg1c8t-eyhGiufEF6PLNP2GTX8D7VeUvBM9mBx33b00ZeUInIYCKlDmo-aSWqJ1tB_A7S-E0R705iWCIp51v/s900/parn+map.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="558" data-original-width="900" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-hBMY-vf_is025sIWeQCTZ5fd_VSuxzfT7VBEvkBsuuQNOEvwN4AfUCwQZg1c8t-eyhGiufEF6PLNP2GTX8D7VeUvBM9mBx33b00ZeUInIYCKlDmo-aSWqJ1tB_A7S-E0R705iWCIp51v/s320/parn+map.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A crudely drawn, MS Paint Parn Township</td><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><br /><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">We wrote up several campaign documents at the time, from our ideas on the cosmology of Parn, to other humanoid playable races, and our goals for the game. We were (and still are) really more focused on the non-combat aspects of the game. First and foremost, interaction between characters, but also exploration, resource management, and a theme of building rather than destruction. Camelia worked quite a bit to put her adventuring money into expanding and enriching the town.<span></span></p><a name='more'></a><blockquote><b>Parn</b><br /><br />The community of Parn is a new community consisting of mostly farmers and associated trades (carpenters, blacksmiths, masons) protected by a Ranger's Guild, the <Order of the Emerald Bow.> The leader of the Ranger's guild, Quarian Gemblossom, possesses an Amulet of Proof Against Detection and Location, which protects against scrying and other location spells. Any local wizards or sorcerers think the area is barren and uninhabited by intelligent species. Parn consists of one tavern, "The Dizzy Dragon," a Ranger's guild outpost, and three emissaries of foreign trading companies. A sizable house has been built in the town by Camelia, whose operations have brought the town a recent influx of gold. Being beyond the borders of civilization, the town generated a very small amount of money, mostly being self-sufficient. Recently thousands of gold and an influx of lumber for construction have employed more carpenters in the area, and the town is poised to expand.<br /><br />Parn is suited on a small hill in a temperate plain. Small dirt roads connect outlying farms to the tavern and traders on top of the hill. The weather is generally moderate. Recent snowstorms have left remnants -- small piles of snow dotting the countryside and some parts of town. Rocks and weeds dot the plains, although cleared land yields decent crops. A few miles to the south dead trees poke out of wetlands that stretch as far as the eye can see -- no villagers have explored this area, and the Rangers do not share knowledge of the surrounding world with the town. It is known that forests border Parn, but they are just out of sight. To the north the terrain gets more rocky and gradually slopes uphill towards distant snow-capped mountains jutting out of the horizon.<br /><br />Population 50<br />Leader: unofficial Ranger's Guild Leader Quarian Gemblossom, unofficial Sheriff/Militia Captain<br />Level 8 Commoner x1<br />Level 4 Commoner x2<br />Level 2 Commoner x4<br />Level 1 Commoner x8<br />Level 6 Expert x1 (Potions and General Goods)<br />Level 3 Expert x2 (Jameon Bearcharger [Bearcharger Armory], Weapon Importers)<br />Level 1 Expert x4 (Blacksmith, Blacksmith, Carpenter, Carpenter)<br />Level 2 Barbarian x1 (Arianna Tigersoul)<br />Level 4 Bard x1 (Camelia)<br />Level 2 Cleric x1 (Dizzy Dragon Owner)<br />Level 1 Cleric x2 (Dizzy Dragon Owner's son and daughter)<br />Level 2 Druid x1 (Landscaper, terraformer, gardening consultant)<br />Level 1 Druid x2 (Assistants to the higher level druid)<br />Level 4 Fighter x1 (Militia Captain/Sheriff)<br />Level 2 Fighter x2 (Militia Members)<br />Level 1 Fighter x2 (Sons of Militia Members, farmhands)<br />Level 10 Ranger x1 (Quarian Gemblossom [Ranger's Guild Leader])<br />Level 5 Ranger x2 (Theranis Moonshadow, Rionne Moonshadow, [Rangers Guild Elites])<br />Level 2 Ranger x4 (Soveliss Gemblossom [son], Cheyenne Moonshadow [daughter], Petunia Starbloom [guild], Mialee Oakenheel [guild])<br />Level 1 Ranger x7 ( Jessica [human, guild], Dimitri [human, guild], Aust [guild], Shadeed [guild], Vanania [guild], Anastrianna [guild], Silaqui [guild])<br />Level 3 Rogue<br />Level 1 Rogue x2<br /><br /><b>Rumors and Adventures</b><br />Small bands of Goblins (3-5 to a pack) have been assaulting those who wander too far from town. Goblins had captured a local druid worker, torturing and abusing her, until they were slain by local adventurer Camelia (Bard.) Goblin incursions have mostly died down, but rumors from farmers indicate that a figure clad in black platemail and capable of using magic has been convincing nearby goblins to join his cause. They were spotted moving en masse southwards into the marshes.<br /><br />Mysterious groaning sounds aroused suspicion from townsfolk, and fears of zombie incursion. Camelia's investigation found that a local woman was having a secretive relationship with a Gnoll in the woods. Upon returning to town, however, a member of the Militia on watch for the night had been bitten severely and killed by a strange beast. Fear runs through the village of zombie attack, but no zombies have surfaced.<br /><br />Two orc tribes have been waging war for quite some time to the north. Orcs who seek no part in the bloodshed are migrating southwards, warning passerbys of the dangers ahead.<br /><br />The townsfolk fear invasion based upon rumors of the growing power of faraway nations. It seems unlikely that any invasion will target Parn, however.<br /><br />A tower of damned souls lies deep in the marsh, protected by the dead. None who enter make it out alive.<br /><br />Caravan safety is a growing concern. Currently the roads seem "too safe."<br /><br />Emissaries are needed to secure investors and traders for Parn's growing economy.<br /><br /><b>The Dizzy Dragon</b> (Wealth: 20-40 gp)<br />A small tavern and inn (three rental rooms, one kitchen, owner's room, and the common area/bar.) The Dizzy Dragon's patrons are the farmers and tradesmen in the area. The bar serves beer brewed here in the basement called "Dragon's Drool," created from yields from nearby farms. The food menu consists of only one choice of meal per evening, usually some sort of meat (pork, lamb, or venison) with bread. The proprietor is Paul Dizzy, a level 2 cleric devoted to brewing "Dragon's Drool." Two barhands are level 1 clerics, and also study brewing; Daughter Yunalynn Dizzy and Son Otifer Dizzy. The Dizzy Dragon purchases animals caught on the hunt by the Rangers, and also purchases grains from local farmers. These patrons usually are well received and get a discount.<br /><br />Numerous people come in and out of the Dizzy Dragon, some even spending most of their day there. Members of the town Militia "on patrol" will usually stop in for a few hours during their shift -- Level 4 Fighter and Captain of a Militia <Feliks The Younger>, Level 2 Fighters Boris Rockridge and Maksim Georges. A female Barbarian in hide armor (Bikini) Arianna Tigersoul (Level 2) spends most of her days here in the tavern, drinking new "Dragon's Drool" test batches, when she is not out adventuring. Four rogues can be seen here for less than an hour at a time, grabbing a quick drink before going out on another job.<br /><br />A small band of thieves hide out here, Anya Kazakav is the leader. Together with her three apprentices they manage to rip off a noble in Felanecia and they are here to lay low in a place where nobody will expect them to be. The item they stole is of historical significance to the world, as it is one of the only books remaining in existence that suggests the Felaness had channeled divinity in order to enact some sort of genocide on the Dwarves.<br /><br /><b>Bearcharger Armory</b> (Wealth: 1160 gp)<br />Jameon Bearcharger (male human level 3 expert) is an armorsmith and trader. He left his hometown to live on the frontier and hopefully get a prime location for a shop in a budding, prominent city. As such, he is committed to staying here for at least a few years to find out if Parn will grow into his permanent home. Jameon has struck up a deal with the local rogues to import magical armors.<br /><br />Inventory: Bashing Large Wooden Shield +1 (4175 gp,) Hide Armor +1 (1165 gp,) Breastplate +1 (1350 gp,) Full Plate +1 (2650 gp)<br /><br /><b>Steel Heart</b> (Wealth: 2315 gp)<br />Gracenys Arcanscape (female Elf level 3 expert) is a collector and re-seller of weaponry. She is sometimes interested in specific weapons for her own private collection. Gracenys is moderately familiar with Quarian Gemblossom, placing enough trust in him to protect her town and trade from harm. Gracenys has also struck up a deal with local rogues to import magical weapons.<br /><br />Inventory: Rapier +1 (2320 gp), Keen Longsword +1 (8315 gp), Greatsword +2 (8350 gp), Two Bladed Sword +1 (2700 gp)<br /><br />Gracenys and Jameon have pooled money to build two blacksmith shops that share one common wall. They have become good friends here so far, and trade tips of the profession.<br /><b><br />Carter's Trade Goods</b> (Wealth: 150 gp)<br />Corkain Carter (female human level 6 expert) is an expert pawn-shop operator. Her only interest is making money, and generally seems to be able to get it. She imports all manner of goods from the local rogues.<br /><br />Inventory: Potion of Swimming (150 gp,) Potion of Clairvoyance/Clairaudience x2 (300 gp each,) Potion of Cat's Grace (300 gp,) Potion of Ghoul's Touch (300 gp,) Nunchaku +1 (2302 gp,) Rapier +1 (2220 gp)</blockquote><p dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;"></span></p><p>When we decided to open Parn up to multiple PCs at one time, we had to think of a reason for them to be there, and also what it looked like around Parn. So, much like the popular computer game <i>Skyrim</i>, it was decided that the PCs would start the game by being exiled to this wild land known as the Parnish Highlands, high atop a mountain, in the long-extinguished caldera of a volcano. It would be difficult for the exiles to scale the mountains and escape to other territories, and the way that they came from would be guarded by a giant wall, kind of like the wall in <i>Game of Thrones. </i>We needed a map, and eventually one was drawn up by local artist Jamieson McKay.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWnlT0yk6lhJWCHZSN-6yrz4VAyfwJQlThSgczohVe7Epk3yrg1JvZAHnr5Rkspm7mR_N97ZS3FUE0NcD_1Xdb7lp0XePbjp0AbVZCMFqx2cYzOuxhXeeOwEwlk2T73dl9vWKXFQvArqDM/s2048/Parnfinal.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1448" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWnlT0yk6lhJWCHZSN-6yrz4VAyfwJQlThSgczohVe7Epk3yrg1JvZAHnr5Rkspm7mR_N97ZS3FUE0NcD_1Xdb7lp0XePbjp0AbVZCMFqx2cYzOuxhXeeOwEwlk2T73dl9vWKXFQvArqDM/s320/Parnfinal.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Parn Hex Map</td><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><br /><p>At some point, we also decided to rename the Parnish Highlands to the Eastern Wastelands, reflective of the disdain the western peoples had for this area. You'd be carted in through the break in the mountains on the northwestern edge, and Parn was situated near the small outcropping of mountains and forests in the middle of the map. As we transitioned to <i>Lamentations of the Flame Princess</i>, weird 1600's AD earth vibe started to permeate the game world. Members of the Ranger's Guild were replaced by colonial British infantry magically whisked away to this world. Meddling wizards began to consolidate power by influencing barbarian tribes. A party of PCs accidentally unleashed some fire elementals that grew to extraordinary size, destroying nearly an entire hex of forest but eventually extinguishing it. Then, like most <i>Lamentations</i> PCs, they got a little too greedy. Pressed their luck versus a chamber of ghouls, over-extended, and got completely wiped. Suddenly, we were back to square one, with no living PCs to explore Parn.</p><p>Through many, many game sessions, we learned how to play our first hex-crawl. As you can see from the above map, the hexes were 24 miles wide, so about a full day's travel to get across a hex in most game systems. This very zoomed-out approach kind of left most of the hexes feeling empty and unimportant. As the PCs went on expeditions days-out from Parn without hitting other towns (because they weren't generated yet,) I began to have trouble thinking where I <i>could </i>add a town. I should have prepared better with a network of settlements. It worked fine for a session-by-session D&D 3.5 game, but ultimately wanted more opportunity for cultural exploration and NPC interaction. We would need a better map. A populated map, and probably one without walls keeping you inside the boundaries.</p><p>The initial idea was that Parn was in the caldera of an extinguished volcano. What if the "eastern wastes" adventuring area was instead an island located within that caldera? Turns out, such a thing exists in real life. Calderas can fill with water and become lakes, and islands can exist within them. </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzIA5kB9bJYsrS6m6VbyENPSfPTuw2y4UTMGP99WKNRde_9AJLXFltUvVbDmt_xEHKrEwbg49V18S02a3VO6V8F2hUOo6mpFpHMdavui7BL8Va1-2FcqdMJYhwHz-0oTgSjK6Lpb2AD91E/s2048/map-of-samosir-island.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1387" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzIA5kB9bJYsrS6m6VbyENPSfPTuw2y4UTMGP99WKNRde_9AJLXFltUvVbDmt_xEHKrEwbg49V18S02a3VO6V8F2hUOo6mpFpHMdavui7BL8Va1-2FcqdMJYhwHz-0oTgSjK6Lpb2AD91E/s320/map-of-samosir-island.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Samosir Island, and the start of a new map<br /></td></tr></tbody></table><p>Finding this map was a treat, because the island looked so similar to the shape of the original eastern wastelands idea. So, we went to work on using this map for the new Parn campaign. This time, we'd have plenty of dots and trails already present, and we can focus on the landmarks and people they represent! And by 2018, we had a hex map with all of the real-life locations scrubbed off...<br /></p>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-60833335703844577422016-03-26T15:09:00.000-07:002016-04-07T03:06:09.854-07:00Dark Sun for LotFP, Complete!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizupoIElp2Hom7C6btlvaloncYQsU9Edc-Dt6ZmJds_UgkOa_rqYshwqjUkr_Mpcx1cpyttot2KtSYiSvt5FjlMlQgmm4OkYPqkfv7nqdkMuMoBVLuUccYrMskcFIi95jVf99gA1KWCTeB/s1600/DSlogo.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="126" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizupoIElp2Hom7C6btlvaloncYQsU9Edc-Dt6ZmJds_UgkOa_rqYshwqjUkr_Mpcx1cpyttot2KtSYiSvt5FjlMlQgmm4OkYPqkfv7nqdkMuMoBVLuUccYrMskcFIi95jVf99gA1KWCTeB/s320/DSlogo.gif" width="320" /></a></div>
The 2nd version of the Dark Sun conversion packet for LotFP is finished! You can get it here:<br />
<br />
<a href="https://drive.google.com/file/d/0B_q5Tn4Vi_0fMVNzeVdUcHRHNGc/view?usp=sharing">https://drive.google.com/file/d/0B_q5Tn4Vi_0fMVNzeVdUcHRHNGc/view?usp=sharing</a><br />
<br />
New in this version:<br />
<ul>
<li>The Templar</li>
<li>The Psionicist</li>
<li>A few extra editorial-style notes</li>
<li>Slight changes to Wild Talents</li>
<li>Cleanup of some text</li>
</ul>
Goals for next release:<br />
<ul>
<li>Dune Trader</li>
<li>More in-depth conversion notes</li>
<li>Adventure building guide </li>
</ul>
If you like what you see here, please comment, share, and follow me on Google Plus! Plenty of other stuff in the works, never know when it might actually get done!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-74740134353804503822015-04-05T12:31:00.000-07:002015-04-05T12:31:17.763-07:00Dark Sun for Lamentations of the Flame Princess<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi895ynZ8yYbFX4EPVXMbPlOBk5qwr4Jsbq7msUZOS2E7ptrL1qzp7FzxworPkBcYCYu8WmNXx-jL6dHZnKghtPv6Ee0yOXy6cONldATa4z1uzCc4oY3P3PYpruv0DoRwXOa_9_XkLJL6us/s1600/Dark_sun_logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi895ynZ8yYbFX4EPVXMbPlOBk5qwr4Jsbq7msUZOS2E7ptrL1qzp7FzxworPkBcYCYu8WmNXx-jL6dHZnKghtPv6Ee0yOXy6cONldATa4z1uzCc4oY3P3PYpruv0DoRwXOa_9_XkLJL6us/s1600/Dark_sun_logo.png" height="127" width="320" /></a></div>
The wife and I have been hard at work preparing Dark Sun for Lamentations of the Flame Princess. Whilst we didn't manage to complete this one over the weekend, we're pretty damned close. Included is the Thri-Kreen, the Half-Giant, the Gladiator, the Mul, rules on piecemeal armor, non-metal weapons, and wild talents! Pretty much everything you need to start playing.<br />
<br />
<div style="text-align: center;">
Download Dark Sun for Lamentations of the Flame Princess here!</div>
<div style="text-align: center;">
<a href="https://drive.google.com/file/d/0B_q5Tn4Vi_0fXzJjYkd3U1dEQk0/view?usp=sharing">https://drive.google.com/file/d/0B_q5Tn4Vi_0fXzJjYkd3U1dEQk0/view?usp=sharing</a></div>
<br />
In the future we hope to add the Templar and the Psionicist, both of which are the most difficult. My current idea for the Psionicist is Magic-User that requires no hands to cast, cannot do M-U activities, can use any ability in their arsenal without prior memorization, and has an ability list that reflects psionics rather than magic. Comments, praise, criticism are all appreciated! Tell me what you think, and if you like it, share it!Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com2tag:blogger.com,1999:blog-610774990107632453.post-19455341326698049562015-03-11T14:31:00.000-07:002015-03-11T15:02:06.427-07:00The Haemonculus<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Some
characters have mishaps putting them well beyond the mortal coil.
Occasionally someone may be hit with a disintegrating laser, or they might fall into a lava pit, or rocks fall and Bob dies and everyone loses hope. Well, now you and your party can hope once again! When found, this spell will
be understood as <i>Create Human Life.</i><i><br /></i></span></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghuNkZl8YlhRSjrzYcmpqqZvXtaCcM3-I003hIThP3MAxxHsn9BI0eoqyqVMdRmm0lzmW3lAgzwY1Ol_AZpmZ18onTmvhqDhb922cU1HYnsRrhQvCjSEXoL8gxVnezCj0Semb_fk6IcC74/s1600/scroll.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghuNkZl8YlhRSjrzYcmpqqZvXtaCcM3-I003hIThP3MAxxHsn9BI0eoqyqVMdRmm0lzmW3lAgzwY1Ol_AZpmZ18onTmvhqDhb922cU1HYnsRrhQvCjSEXoL8gxVnezCj0Semb_fk6IcC74/s1600/scroll.jpg" height="295" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">By Eliana Rose. znijurru at gmail</td></tr>
</tbody></table>
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<span style="font-size: small;"><span style="font-family: inherit;">This
spell should be found on bookish-types. The creator spent a lifetime
of research trying to get the spell to work properly – he was an
idiot savant, but ultimately not a Magic-User. When a PC Magic-User
reads the magic, they will understand it as this spell.</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><b>Create
Human Life</b></span></span></div>
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<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Magic-User
Level 4</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;">Duration:
Permanent</span></span></div>
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<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Range:
5'</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;">This spell will take all of
the raw materials that a human body is composed of, and transmute
them into a living body. Making a specific body is possible,
requiring calculations for the approximate height and weight of
the person and changing the raw materials to compensate. The form
of the human life to be created must be chosen at the time the
spell is memorized, as the spell itself is changed to fit the
target. It is possible to re-create the bodies of deceased friends, family, and so on; It is also possible to create entirely new human lives.</span></span></td></tr>
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<span style="font-size: small;"><span style="font-family: inherit;">As far as the PCs know, this spell should allow them to re-create the bodies of fallen comrades, bringing them back into the mortal realm! </span></span></div>
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<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Unbeknownst
to the caster, there is a higher price to pay than just the material components – the spell needs at least a portion of the soul
of the caster in order to entice a soul to enter the body. The
caster, and any other Magic-Users within 5 feet, are transported to a flat bright-white plane, standing
before a 20' tall stone archway with black fluid suspended in it. The
rest of the plane as far as the eye can see is white light. Should these characters choose to walk in any direction, they will always seem equidistant to the stone archway, as if they had not walked at all.
They are trapped until they interact with the fluid.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
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<span style="font-size: small;"><span style="font-family: inherit;">The
black fluid is a gateway to death, and will pull anyone in who
touches its glue-like surface. As soon as a character interacts with
it in any way, it will reach out to consume anyone on the plane of
white light. It can fill the entire plane with itself if it needs to,
so it will automatically hit the characters without needing to roll.
Those attacked will need to make a Save vs. Paralyze to avoid being
instantly dragged in. Failure means the character is swallowed whole
and killed. Success means the character has a chance to fight for freedom. </span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">A
character fighting to escape must make a Save vs. Paralyze for each
limb (in most cases, four) that they wish to free. If any of these
saves is failed, the limb is torn from the character's body as inky
black hooks tear apart flesh... the character takes 1d6 damage. Once a save for each limb has been rolled, the inky blackness in the portal disappears and a number of ghostly
apparitions (relevant to the purposes of the caster's spell) will
appear on the plane of white light. The final act in the spell is picking a soul to be placed into the body.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">These
ghosts aren't truly the spirits of deceased people the character is
looking for, though – they are illusions created by entities who
live on the plane of white light, namely various Haemonculi. Once a "soul" is touched, everyone transported to the plane of white light that is
still alive will be transported back to the original location. The
created body will appear lifeless, and the referee should implicate that the spell has, by all visible means, failed. Should the caster still be alive, he/she loses 1d4 Constitution points upon completion -- it feels as if the joy in life has been sucked out of them, aside from the apparent failure.</span></span></div>
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<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">1d4 days later, the body will
rise in horrendous pain, and flee (assuming it hasn't been destroyed.)</span></span></div>
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<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
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<span style="font-size: small;"><span style="font-family: inherit;"><b>Haemonculus</b>:
HD6, HP 44, AC18, 2 transformational attacks doing 1d10 each. Morale
12. May generate additional powers such as, but not limited to, super
speed, super strength, shape-shifting, at-will spells, knowledge from
other planes of existence.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Once
a Haemonculus has taken possession of a body, it will begin to have
some memories of its past life. For the most part, though, it will be
paranoid, irrational, hungry, and out of control of its various
abilities, running away from anything living until it acquaints
itself with what it is. Once a Haemonculus has lived for a few years
and grasped its abilities, it will be a rational, cunning serial
killer who stalks and eats humans. For every one hundred humans it
consumes, the Haemonculus' HD increases by 1. If it discovers spell-casting
ability, it may seek to create rituals enabling it to consume the
populations of entire cities at a time. Some Haemonculi may be
troubled by their past memories, and hunt down people in those
memories to eat. Other Haemonculi may attempt to blend into society,
or even place trust in others to assist them in curing their
insatiable hunger.</span></span></div>
Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-749256340735468442015-03-09T15:24:00.000-07:002015-03-09T15:24:06.643-07:00The Best (Or Worst) Sword Ever
<span style="font-size: small;"><span style="font-family: inherit;">Whiterazor
– capable of killing none, but cures death. Rotting flesh via
necrotic energies, disease, or old age quickly regenerates as
youthful skin... </span></span><br />
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: right;"><tbody>
<tr><td style="text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdgBaG4Gj6t7S4N5jvzCq9y7XxNHkHO341gjqeZqGxZLlg869QpKQUOXZuIIKh7Enm7nQ-z_HvGEKkqHvWHuDcI9eySv5U8mhNFlpToWejiwphzgTdT5yuN2atbhiSUyfLWKIfjYfrNecI/s1600/sword.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdgBaG4Gj6t7S4N5jvzCq9y7XxNHkHO341gjqeZqGxZLlg869QpKQUOXZuIIKh7Enm7nQ-z_HvGEKkqHvWHuDcI9eySv5U8mhNFlpToWejiwphzgTdT5yuN2atbhiSUyfLWKIfjYfrNecI/s1600/sword.jpg" height="320" width="212" /></a></span></span></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><span style="font-family: inherit;">Sword by Eliana Rose. She is available for art commissions -- contact her at znijurru at gmail</span></span></td></tr>
</tbody></table>
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<a name='more'></a><span style="font-size: small;"><span style="font-family: inherit;">Strange, burning energy spreads from wounds made by
cuts or pierces of the blade, and lasts for 2d12 hours, over which
time the blade's effect will spread to every part of the body still
attached. The sword cannot regenerate past loss of limbs, fingers,
eyes, etc, but anything it is cut by will be healed. Dead characters
impaled by the sword will wake up in 2d12+12 hours early-middle aged
in appearance and once again living and breathing.</span></span><br />
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br />Zombies,
Ghouls, Liches and other undead hit by the sword will cease to be
undead and fall to the ground paralyzed, whereupon like dead
characters, they will rise in 2d12+12 hours as the original person
they were before undeath. During this time, any damage done to the
body will be fully regenerated as well.<br /><br />Living creatures
attacked by the sword will feel pain and the blade will pass through
them, but the wounds will be instantly healed, for Whiterazor is
incapable of causing harm to living beings. Loss of living limbs due
to the sword is almost nonexistent – the flesh stitches itself as
the blade passes through so it is possible the blade may completely
separate a finger. Upon close inspection, the skin will actually
reach out to reattach to the appendage before it can fall. Should the
severed appendage be pulled away through some elaborate plan to foil
the sword's energies, the severed portion will wither and turn to
dust as the original appendage IS regenerated (but only in this rare
occurrence or similar.) </span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Being
healed by the sword is not an all-in-one healing process. It will
close flesh and tissue as best as it can, but it cannot rearrange or
splint bones, it cannot perform surgery, it leaves scars and if major
portions of flesh are missing, they will become craters of scar
tissue, much like modern surgery leaves behind. If a creature is
healed by the sword without their wounds being properly taken care
of, if could heal HP but turn injuries into permanent deformities.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">The
healing energy left behind by Whiterazor passing through flesh
emanates from that point, healing 1d4 hp every round.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-family: Times New Roman, serif;"><span style="font-size: small;"><span style="font-family: inherit;">The
blade itself seems to be made of pearl, with etched vines filled with
abalone shell. The handle is wrapped in white leather, all ends
tipped in turquoise. It's probably found in a dungeon unattended, as
it's unlikely to be on a corpse. </span></span></span></div>
Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-11673581323949986702015-03-05T11:11:00.000-08:002015-03-05T12:54:48.784-08:00Death & Dismemberment for LotFP<div align="LEFT" style="font-weight: normal; margin-bottom: 0in;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5alPtsTxx5jRmksdK6hhUcXQ6aFjWRqZp-cs1B8arW8IEOvl8ljjvdoyWUl-IPINH2fyb7wgZdBcBi962q7oklQ0mzOKn4wTIqIcc5mDui4V2ggc-wlXib5Z6gb6djWRanWVmfwA3hdfB/s1600/guardians+rpg.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5alPtsTxx5jRmksdK6hhUcXQ6aFjWRqZp-cs1B8arW8IEOvl8ljjvdoyWUl-IPINH2fyb7wgZdBcBi962q7oklQ0mzOKn4wTIqIcc5mDui4V2ggc-wlXib5Z6gb6djWRanWVmfwA3hdfB/s1600/guardians+rpg.jpg" height="320" width="320" /></a><span style="font-size: small;"><span style="font-family: inherit;">Avoid
Resurrection!</span></span></div>
<div align="LEFT" style="font-weight: normal; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Spells
and powers that allow characters to return from the dead can take
away from the ability for players to immerse themselves in fantasy
roleplaying games. In a world where we can cast a spell and return a
person to life, how and why does anyone die? Why would your players
take risks seriously when they know there's no permanent danger to
their character? These are things to consider if you're a referee who
loves gritty, realistic adventure games. One of the easiest, if not
one of the best options is
to remove (or not use in the first place) <i>Resurrection</i> spells.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">This
turns up the difficulty quite a bit, and may frustrate veterans who
lose characters due to silly mistakes. Let's face it – it sucks
when a campaign that is running well is upset by a few poor choices.
Some of our characters are cooler than others and we'd like to keep
them around for just a few more expeditions. We're not all
comfortable with having to ignore a die roll or hand-wave an event to
keep characters alive, either. So...</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<div align="LEFT" style="font-weight: normal; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">What
Happens When A Character Dies?</span></span></div>
<a name='more'></a><span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span>
<br />
<div align="LEFT" style="font-weight: normal; margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Character
death can take on many forms, from losing a single henchman to a pit
trap to rocks falling on an entire party. This table is designed to
be rolled on after a character would die in a way that allows them to
re-enter the game believably. This table isn't for characters
cremated by lava pits, pulled apart by ghouls, or annihilated in
black floating spheres. It's mainly designed for characters that fall
to 0 HP or below through routine adventuring risks – combat, traps,
accidents, et cetera.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">These
rules modify the standard system of character death. When a character
reaches 0 HP, they fall to the floor unconscious, a status referred
to as “out of action.” The character is not<i> technically </i>dead
at this point, but will be unable to continue in the current
encounter unless medical attention is given, magical or otherwise. If
the encounter is still happening around them (for example, the
character fell during a fight, and the fight is still continuing with
other characters involved,) the character's body is now considered
little more than an object. Any creature may interact with an out of
action character in any way they wish, including dismembering or
destroying the body. If dismemberment happens, those effects are
taken into account in <b>addition</b> to the chart below. If the body
is destroyed, the character won't be able to roll on this chart. </span></span>
</div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Most
intelligent combatants, however, will ignore characters knocked out
of action. A party low on resources or backed into a corner may not
be able to assist a character knocked out of action during a fight,
often forced to leave a comrade in a pool of blood on the floor.
These are the characters which must roll on this chart to determine
how badly they are injured.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">This
counts for the PCs, too. Should <b>any</b> game character be knocked
out of action, the referee must roll a d20 and consult this chart
(assuming the controlling player wishes to continue with the
character.) The roll takes place as soon as the game moves out of
combat and back into exploration mode. If the character was knocked
out of action outside of combat, go ahead and roll as soon as they
are tended to by another creature. If no creature is there to assist,
and they are left alone, the character awakens in 8 hours and rolls
on the table at that time.</span></span></div>
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><br />
<ol>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Dead.
The character couldn't escape fate this time.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Multiple
Injuries. Roll d6 times on this chart, ignoring and re-rolling
“Dead,” “Captured,” or “Multiple Injuries” results.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Amputated
Leg. The character has suffered extensive trauma and/or infection in
one of the legs and it must be amputated. The character will need a
wooden leg to walk, and is counted as having an extra 2 points of
encumbrance to represent their decreased speed and carrying ability.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Amputated
Arm. The character's extensive arm damage has forced the loss of an
arm. They will be unable to use two-handed weapons or tools, and
will only be able to carry one item at a time now.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Smashed
Leg. Bones have been broken beyond the aid of a splint. The
character's leg will heal and function normally, but will prevent
the character from running.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Chest
Wound. The wounds heal, but the character's Constitution is reduced
by 2.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Light
Leg Wound. An infection persists, preventing the character from
naturally healing above 1hp for 1d6 days, and reducing them to half
speed for 1d12 days.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Light
Arm wound. The character can heal as normal, but the arm is unable
to be of any use (even in an emergency) for 1d12 days.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Hand
Wound. The character won't be able to use the hand for 1d12 days,
after which time his grip will be poor. The character will suffer a
-2 penalty to hit on all attack rolls.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Old
Battle Wound. The wounds heal normally for now, but the character
must roll 1d6 at the start of each day to see if old injuries act
up. A roll of 1 indicates the character will be in serious pain,
suffering -2 on all to-hit rolls in combat, -1 on skill rolls, and
moving at half speed for the duration of the day.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Nervous
System Damage. The character's wounds have taken a toll on their
reaction speed. They now no longer benefit from initiative bonuses,
and have a -1 penalty on all initiative rolls (to a minimum of 1.)</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Deep
Wounds. These wounds must heal from the inside first, making
recovery a lengthy process. The character will remain unconscious
for 2d4 days before they are able to heal above 1hp.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Stupidity.
The character will suffer from brain damage that may impede his or
her actions in the combat. When in battle, at the start of each of
the character's turns, the controlling player must roll 1d6. A roll
of 1 indicates that the character will suffer a problem, and will
need to roll 1d6 again to see the effect. A roll of 1-3 indicates
the character hesitates and falls to initiative 1, no matter what
modifiers are placed on them. A roll of 4 or 5 indicates the
character may do nothing more than move at half speed during their
turn. A roll of 6 indicates the character may do nothing but drool
on themselves.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Rattled.
The character has suffered from brain damage that has ultimately
made them somewhat dumber. Their Intelligence score is reduced by 2.
If this would reduce a character's Intelligence to 6 or below,
the character can no longer read or write.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Frenzied.
The character has suffered from brain damage that has changed the
way they act in combat, sending them into fits of blind fury. As
long as the character is within melee range of an enemy, they will
be unable to stop until the battle is finished, fighting to the
death. They will also double the amount of attacks they make each
turn as long as they remain in melee combat. This effect wears off
should the combatants separate and re-engage in melee for any
reason.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Robbed.
The character survives the experience, but awakens to find all of
their possessions missing. Determining where it all went or who took
it is up to the referee, and could make for an adventure in itself!</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Captured.
The character awakens to find themselves a prisoner. They may have
been taken by dungeon denizens, bandits, other adventurers, slavers,
or worse – at the referee's discretion!</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Hardened.
The character heals normally. If the character was a NPC, it gains
morale 12 and will never flee combat in cowardice again. The
character will also be immune to any fear-based effects.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">Horrible
Scars. Enemies capable of fearing the character must make a morale
check (in addition to any other morale checks required) before
engaging the character in combat. Failure results in the enemy
fearing the disgusting creature that the character has become, doing
nothing during its turn.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span></li>
<li><div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">To
Death And Back. Against all odds, the character comes back from the
brink of death (just as the morticians are about to start using the
character for parts, most likely!) making a full recovery and
gaining 1,000 experience points.</span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><br />
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><br />
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;"><br /></span></span></div>
<span style="font-size: small;"><span style="font-family: inherit;">
</span></span><br />
<div style="margin-bottom: 0in;">
<span style="font-size: small;"><span style="font-family: inherit;">These rules were inspired by the tabletop skirmish game Mordheim and modified to fit Lamentations of the Flame Princess. With a little work, they can be rigged for your favorite adventure game as well.</span></span></div>
</li>
</ol>
Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com0tag:blogger.com,1999:blog-610774990107632453.post-10242928176933329002014-04-29T14:12:00.003-07:002015-02-08T05:32:00.344-08:00Parn Playtest II: A Bard for LotFP<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRwN4KZxyBL7j4TgmnCNPHQA7pPLFvA83s1zqRLfmcPCGrq9GnXydFIlB3tbZhQUqufRLMfdh2wWh7hlF5CWbXdGwGh2fnhOcyk2mXMJXZwpz8WbVymqqBJECP_uMPeyCOHyCX0J-AnW78/s1600/Sound_of_a_New_World_by_Lenoa.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRwN4KZxyBL7j4TgmnCNPHQA7pPLFvA83s1zqRLfmcPCGrq9GnXydFIlB3tbZhQUqufRLMfdh2wWh7hlF5CWbXdGwGh2fnhOcyk2mXMJXZwpz8WbVymqqBJECP_uMPeyCOHyCX0J-AnW78/s1600/Sound_of_a_New_World_by_Lenoa.jpg" height="320" width="320" /></a></div>
In the interest of making a character for (my wife) Ellie to solo-romp around the "Eastern Wastelands" with, we made the Bard a LotFP class. This variation of the Bard is heavily based on 1e AD&D, and also adds a new skill, "Lore" to the game.<br />
<br />
<a href="https://drive.google.com/file/d/0B_q5Tn4Vi_0fZFVhT3Bad2NLR0E/edit?usp=sharing" target="_blank">Click here to download the second playtest packet, 3 pages of Lamentations of the Flame Princess Bard material!</a>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com1tag:blogger.com,1999:blog-610774990107632453.post-21198249905225427052013-10-13T10:04:00.000-07:002015-02-08T05:31:00.516-08:00Parn Playtest Packet: Two New Classes For LotFP<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtHaiwQL-eZCmWSAVNcjPsSPNoFsPqHNWnARvutZsJGv_Ta_0EQoAT7F3vQb-5p0KQLAcc03jrzOLhHY-CBsRX-3TFUb_ROf9z0HixVetO3P2EKtsizOna1Q4ojky38uMLspKPA9-Nk5Ah/s1600/Barbarian.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtHaiwQL-eZCmWSAVNcjPsSPNoFsPqHNWnARvutZsJGv_Ta_0EQoAT7F3vQb-5p0KQLAcc03jrzOLhHY-CBsRX-3TFUb_ROf9z0HixVetO3P2EKtsizOna1Q4ojky38uMLspKPA9-Nk5Ah/s1600/Barbarian.jpg" height="320" width="207" /></a></div>
Our game world has no 'short races' -- we cut out the Dwarves and Halflings and have replaced them with two of our own classes, which we've been testing out for a little bit now. The first is the Barbarian, inspired by Korgoth of Barbaria, Conan, Fire and Ice, and early 80's heavy metal imagery. In a land similar to Cimmeria (Conan's homeland,) the environment breeds men that can do far more damage with a weapon than most others. Their skill is needed to best the sorcerers, and the giant beasts that roam the land. They are needed to one-hit-kill the many men that would battle in large hectic environments.<br />
<br />
The Barbarian gets a damage bonus equal to one plus his level, allowing him to do a lot more "guaranteed" damage against men and beasts alike. How many times have you swung at something in LotFP that had maybe 3-5 HP, only to roll a 1 or 2 on damage? The Barbarian doesn't stand for that nonsense. Expect serious wounds, even dismemberment.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0uX1aHxyVcjHLkw18vHfRQClF51Mx7iQqooxdGSz2Edl1Ye7PTEBFrZ0KY8IpGNrWenyT3Zn5B1follUmz2HCxJp9pmLou0InYM0J2HDjDtgpKZHkR-5f6-LO0mvlCHNwfhjGwkT4-mZX/s1600/Felaness.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0uX1aHxyVcjHLkw18vHfRQClF51Mx7iQqooxdGSz2Edl1Ye7PTEBFrZ0KY8IpGNrWenyT3Zn5B1follUmz2HCxJp9pmLou0InYM0J2HDjDtgpKZHkR-5f6-LO0mvlCHNwfhjGwkT4-mZX/s1600/Felaness.jpg" height="320" width="207" /></a>The other class is a caste of near-Elves called the Felaness. These pointy-eared humanoids have small, sometimes indistinguishable cat features -- stripes, spots, eyes, or claws. Feared and hated as impoverished wanderers and/or genetic abnormalities, they live hectic lives which often calls for unusual talents. The inspiration is a little bit Thundercats, a little bit Skyrim, with the need coming from a removal of the Halfling class.<br />
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The Felaness gets some of the better saves available, while not being quite as hardy as LotFP's Halfling. The Felaness does not have a weapon restriction, but still has a great bushcraft ability. Those who take up this path also get a great stealth ability where cover is available, as the Felaness are adept at hiding in a pinch. You also get one of the better exp per level rates, better than the Halfling (but not as good as the Specialist.)<br />
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The following PDF is a rough idea of our two classes. We'd appreciate any feedback you have on how to make them better!<br />
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<a href="https://docs.google.com/file/d/0B_q5Tn4Vi_0fSDNkbEM0S1psTk0/edit?usp=sharing" target="_blank">Click here to download Playtest Packet I, two new races for Lamentations of the Flame Princess Weird Fantasy Roleplaying.</a>Etnahttp://www.blogger.com/profile/01160844271732493794noreply@blogger.com2