
As usual, I wanted a Skaven class for LotFP, as I have a ton of Skaven miniatures. This allows players to pick a Skaven PC, or create leveled Skaven NPCs if you so wish.

As usual, I wanted a Skaven class for LotFP, as I have a ton of Skaven miniatures. This allows players to pick a Skaven PC, or create leveled Skaven NPCs if you so wish.
I don't like Armor Class in D&D. I certainly like ascending rather than descending, but I don't like the ambiguity that comes about in actual play. Here's an example (and at the end, some proposed rules.)
Everything expressed here is just opinion and half-baked recollection
It was in 2012 that I picked up Lamentations of the Flame Princess for the first time. For those who weren't heavily into tabletop roleplaying games then, it's hard to express how much of an outlier it was, for all of the reasons that might not be apparent in 2022. First, a little background.
I've used these screen inserts for years. With almost ten years of playing LotFP and keeping up with Lamentations of the Flame Princess in online space, some of the more prolific creators (and useful resources) seem to have disappeared.
Did you find yourself wanting a playable Orc class for Lamentations of the Flame Princess, or maybe just a stat block so you don't have to think about it? This incarnation of Orc is the kind of self-regenerative, kick-in-the-door fighter you want on your dungeon romps. These abilities won't save the Orc from the most gruesome traps available in LotFP modules, but players who enjoy tank-style characters may want to pick up the option for a PC or retainer.

Parn was initially conceived with Dungeons and Dragons 3.x in mind, so our first ideas for cosmology -- specifically religions -- were to fill in each part of the alignment grid with an appropriate deity. We had a couple of ideas that we felt really strongly about, and a couple more just to kinda fill in the blanks. We've reduced the importance (and size) of alignment in our games from 9 options to 3 (Chaotic, Neutral, or Lawful.) Where did our pantheon start, and where is it now?
My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters, and the town, using the D&D 3.5 ruleset.
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| A crudely drawn, MS Paint Parn Township |
We wrote up several campaign documents at the time, from our ideas on the cosmology of Parn, to other humanoid playable races, and our goals for the game. We were (and still are) really more focused on the non-combat aspects of the game. First and foremost, interaction between characters, but also exploration, resource management, and a theme of building rather than destruction. Camelia worked quite a bit to put her adventuring money into expanding and enriching the town.
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| By Eliana Rose. znijurru at gmail |
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| Sword by Eliana Rose. She is available for art commissions -- contact her at znijurru at gmail |
The other class is a caste of near-Elves called the Felaness. These pointy-eared humanoids have small, sometimes indistinguishable cat features -- stripes, spots, eyes, or claws. Feared and hated as impoverished wanderers and/or genetic abnormalities, they live hectic lives which often calls for unusual talents. The inspiration is a little bit Thundercats, a little bit Skyrim, with the need coming from a removal of the Halfling class.