Sunday, June 19, 2022

The Progression of Parn pt. 4 - Random Encounters


The theory here is that certain encounters won't exist off of the roads, or at night, and the modifiers should reflect that.

Parn wilderness encounters - roll d20 -

Add +5 to the roll if you are not on a road.
Add +5 to the roll if the encounter happens at night.
Add +1 to the roll for every mile away you are from town.

Sunday, June 12, 2022

The progression of Parn pt. 3 - New World Map & Gygax 75 thoughts

 I've been reading through the Gygax 75 project and thought maybe it's best if some of the Parn information is presented here via that format. You'll notice that the "the concept" is mostly kept to the DM, so we'll start off with the week two plans -- "the surrounding area."

Sunday, May 30, 2021

Playable Orc Class for Lamentations of the Flame Princess


Did you find yourself wanting a playable Orc class for Lamentations of the Flame Princess, or maybe just a stat block so you don't have to think about it? This incarnation of Orc is the kind of self-regenerative, kick-in-the-door fighter you want on your dungeon romps. These abilities won't save the Orc from the most gruesome traps available in LotFP modules, but players who enjoy tank-style characters may want to pick up the option for a PC or retainer.

Saturday, May 29, 2021

A look into the progression of Parn pt. 2 - The Deities

Parn was initially conceived with Dungeons and Dragons 3.x in mind, so our first ideas for cosmology -- specifically religions -- were to fill in each part of the alignment grid with an appropriate deity. We had a couple of ideas that we felt really strongly about, and a couple more just to kinda fill in the blanks. We've reduced the importance (and size) of alignment in our games from 9 options to 3 (Chaotic, Neutral, or Lawful.) Where did our pantheon start, and where is it now?

Sunday, April 18, 2021

A look into the progression of Parn, pt. 1 - The Map

My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters, and the town, using the D&D 3.5 ruleset. 

A crudely drawn, MS Paint Parn Township

We wrote up several campaign documents at the time, from our ideas on the cosmology of Parn, to other humanoid playable races, and our goals for the game. We were (and still are) really more focused on the non-combat aspects of the game. First and foremost, interaction between characters, but also exploration, resource management, and a theme of building rather than destruction. Camelia worked quite a bit to put her adventuring money into expanding and enriching the town.

Saturday, March 26, 2016

Dark Sun for LotFP, Complete!

The 2nd version of the Dark Sun conversion packet for LotFP is finished! You can get it here:

New in this version:
  • The Templar
  • The Psionicist
  • A few extra editorial-style notes
  • Slight changes to Wild Talents
  • Cleanup of some text
Goals for next release:
  • Dune Trader
  • More in-depth conversion notes
  • Adventure building guide 
If you like what you see here, please comment, share, and follow me on Google Plus! Plenty of other stuff in the works, never know when it might actually get done!

Sunday, April 5, 2015

Dark Sun for Lamentations of the Flame Princess

The wife and I have been hard at work preparing Dark Sun for Lamentations of the Flame Princess. Whilst we didn't manage to complete this one over the weekend, we're pretty damned close. Included is the Thri-Kreen, the Half-Giant, the Gladiator, the Mul, rules on piecemeal armor, non-metal weapons, and wild talents! Pretty much everything you need to start playing.

Download Dark Sun for Lamentations of the Flame Princess here!

In the future we hope to add the Templar and the Psionicist, both of which are the most difficult. My current idea for the Psionicist is Magic-User that requires no hands to cast, cannot do M-U activities, can use any ability in their arsenal without prior memorization, and has an ability list that reflects psionics rather than magic. Comments, praise, criticism are all appreciated! Tell me what you think, and if you like it, share it!