Sunday, April 18, 2021

A look into the progression of Parn, pt. 1

My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters, and the town, using the D&D 3.5 ruleset. 

A crudely drawn, MS Paint Parn Township

We wrote up several campaign documents at the time, from our ideas on the cosmology of Parn, to other humanoid playable races, and our goals for the game. We were (and still are) really more focused on the non-combat aspects of the game. First and foremost, interaction between characters, but also exploration, resource management, and a theme of building rather than destruction. Camelia worked quite a bit to put her adventuring money into expanding and enriching the town.

Saturday, March 26, 2016

Dark Sun for LotFP, Complete!

The 2nd version of the Dark Sun conversion packet for LotFP is finished! You can get it here:

New in this version:
  • The Templar
  • The Psionicist
  • A few extra editorial-style notes
  • Slight changes to Wild Talents
  • Cleanup of some text
Goals for next release:
  • Dune Trader
  • More in-depth conversion notes
  • Adventure building guide 
If you like what you see here, please comment, share, and follow me on Google Plus! Plenty of other stuff in the works, never know when it might actually get done!

Sunday, August 9, 2015

D&D 5e and Lost Mine of Phandelver

What I actually started with
I regularly play LotFP, but a couple of months ago my friend asked if we could play something easier. He had experience with Dungeons and Dragons 3.5 from years ago, when we played at an apartment much larger than the efficiency I currently live in. I was a pretty lame DM, doing my best to re-adjust "balanced" material for our party of three. I got pretty lost without adventure books and maps and miniatures. At that time, I had a little bit of stuff from when I started in 2e, but it seemed so mysterious; I was too shy to seek someone to explain it to me, and too lazy to make sense of it on my own. When I remember our early games I can hardly pick out "awesome gamer moments" like most people have. As a result, when my asked me for an easier game, my mind immediately shot to Dungeons and Dragons 5th edition, and painful memories of the system it more-or-less owes its skeleton to.

Sunday, April 5, 2015

Dark Sun for Lamentations of the Flame Princess

The wife and I have been hard at work preparing Dark Sun for Lamentations of the Flame Princess. Whilst we didn't manage to complete this one over the weekend, we're pretty damned close. Included is the Thri-Kreen, the Half-Giant, the Gladiator, the Mul, rules on piecemeal armor, non-metal weapons, and wild talents! Pretty much everything you need to start playing.

Download Dark Sun for Lamentations of the Flame Princess here!

In the future we hope to add the Templar and the Psionicist, both of which are the most difficult. My current idea for the Psionicist is Magic-User that requires no hands to cast, cannot do M-U activities, can use any ability in their arsenal without prior memorization, and has an ability list that reflects psionics rather than magic. Comments, praise, criticism are all appreciated! Tell me what you think, and if you like it, share it!

Wednesday, March 11, 2015

The Haemonculus

Some characters have mishaps putting them well beyond the mortal coil. Occasionally someone may be hit with a disintegrating laser, or they might fall into a lava pit, or rocks fall and Bob dies and everyone loses hope. Well, now you and your party can hope once again! When found, this spell will be understood as Create Human Life.
By Eliana Rose. znijurru at gmail

Monday, March 9, 2015

The Best (Or Worst) Sword Ever

Whiterazor – capable of killing none, but cures death. Rotting flesh via necrotic energies, disease, or old age quickly regenerates as youthful skin...

Sword by Eliana Rose. She is available for art commissions -- contact her at znijurru at gmail

Thursday, March 5, 2015

Death & Dismemberment for LotFP

Avoid Resurrection!

Spells and powers that allow characters to return from the dead can take away from the ability for players to immerse themselves in fantasy roleplaying games. In a world where we can cast a spell and return a person to life, how and why does anyone die? Why would your players take risks seriously when they know there's no permanent danger to their character? These are things to consider if you're a referee who loves gritty, realistic adventure games. One of the easiest, if not one of the best options is to remove (or not use in the first place) Resurrection spells.

This turns up the difficulty quite a bit, and may frustrate veterans who lose characters due to silly mistakes. Let's face it – it sucks when a campaign that is running well is upset by a few poor choices. Some of our characters are cooler than others and we'd like to keep them around for just a few more expeditions. We're not all comfortable with having to ignore a die roll or hand-wave an event to keep characters alive, either. So...

What Happens When A Character Dies?