Sunday, April 5, 2015

Dark Sun for Lamentations of the Flame Princess

The wife and I have been hard at work preparing Dark Sun for Lamentations of the Flame Princess. Whilst we didn't manage to complete this one over the weekend, we're pretty damned close. Included is the Thri-Kreen, the Half-Giant, the Gladiator, the Mul, rules on piecemeal armor, non-metal weapons, and wild talents! Pretty much everything you need to start playing.

Download Dark Sun for Lamentations of the Flame Princess here!

In the future we hope to add the Templar and the Psionicist, both of which are the most difficult. My current idea for the Psionicist is Magic-User that requires no hands to cast, cannot do M-U activities, can use any ability in their arsenal without prior memorization, and has an ability list that reflects psionics rather than magic. Comments, praise, criticism are all appreciated! Tell me what you think, and if you like it, share it!

Wednesday, March 11, 2015

The Haemonculus

Some characters have mishaps putting them well beyond the mortal coil. Occasionally someone may be hit with a disintegrating laser, or they might fall into a lava pit, or rocks fall and Bob dies and everyone loses hope. Well, now you and your party can hope once again! When found, this spell will be understood as Create Human Life.
By Eliana Rose. znijurru at gmail

Monday, March 9, 2015

The Best (Or Worst) Sword Ever

Whiterazor – capable of killing none, but cures death. Rotting flesh via necrotic energies, disease, or old age quickly regenerates as youthful skin...

Sword by Eliana Rose. She is available for art commissions -- contact her at znijurru at gmail

Thursday, March 5, 2015

Death & Dismemberment for LotFP

Avoid Resurrection!

Spells and powers that allow characters to return from the dead can take away from the ability for players to immerse themselves in fantasy roleplaying games. In a world where we can cast a spell and return a person to life, how and why does anyone die? Why would your players take risks seriously when they know there's no permanent danger to their character? These are things to consider if you're a referee who loves gritty, realistic adventure games. One of the easiest, if not one of the best options is to remove (or not use in the first place) Resurrection spells.

This turns up the difficulty quite a bit, and may frustrate veterans who lose characters due to silly mistakes. Let's face it – it sucks when a campaign that is running well is upset by a few poor choices. Some of our characters are cooler than others and we'd like to keep them around for just a few more expeditions. We're not all comfortable with having to ignore a die roll or hand-wave an event to keep characters alive, either. So...

What Happens When A Character Dies?

Tuesday, April 29, 2014

Parn Playtest II: A Bard for LotFP

In the interest of making a character for (my wife) Ellie to solo-romp around the "Eastern Wastelands" with, we made the Bard a LotFP class. This variation of the Bard is heavily based on 1e AD&D, and also adds a new skill, "Lore" to the game.

Click here to download the second playtest packet, 3 pages of Lamentations of the Flame Princess Bard material!

Sunday, October 13, 2013

Parn Playtest Packet: Two New Classes For LotFP

Our game world has no 'short races' -- we cut out the Dwarves and Halflings and have replaced them with two of our own classes, which we've been testing out for a little bit now. The first is the Barbarian, inspired by Korgoth of Barbaria, Conan, Fire and Ice, and early 80's heavy metal imagery. In a land similar to Cimmeria (Conan's homeland,) the environment breeds men that can do far more damage with a weapon than most others. Their skill is needed to best the sorcerers, and the giant beasts that roam the land. They are needed to one-hit-kill the many men that would battle in large hectic environments.

The Barbarian gets a damage bonus equal to one plus his level, allowing him to do a lot more "guaranteed" damage against men and beasts alike. How many times have you swung at something in LotFP that had maybe 3-5 HP, only to roll a 1 or 2 on damage? The Barbarian doesn't stand for that nonsense. Expect serious wounds, even dismemberment.

The other class is a caste of near-Elves called the Felaness. These pointy-eared humanoids have small, sometimes indistinguishable cat features -- stripes, spots, eyes, or claws. Feared and hated as impoverished wanderers and/or genetic abnormalities, they live hectic lives which often calls for unusual talents. The inspiration is a little bit Thundercats, a little bit Skyrim, with the need coming from a removal of the Halfling class.

The Felaness gets some of the better saves available, while not being quite as hardy as LotFP's Halfling. The Felaness does not have a weapon restriction, but still has a great bushcraft ability. Those who take up this path also get a great stealth ability where cover is available, as the Felaness are adept at hiding in a pinch. You also get one of the better exp per level rates, better than the Halfling (but not as good as the Specialist.)

The following PDF is a rough idea of our two classes. We'd appreciate any feedback you have on how to make them better!

Click here to download Playtest Packet I, two new races for Lamentations of the Flame Princess Weird Fantasy Roleplaying.