Some
characters have mishaps putting them well beyond the mortal coil.
Occasionally someone may be hit with a disintegrating laser, or they might fall into a lava pit, or rocks fall and Bob dies and everyone loses hope. Well, now you and your party can hope once again! When found, this spell will
be understood as Create Human Life.
By Eliana Rose. znijurru at gmail |
This
spell should be found on bookish-types. The creator spent a lifetime
of research trying to get the spell to work properly – he was an
idiot savant, but ultimately not a Magic-User. When a PC Magic-User
reads the magic, they will understand it as this spell.
Create
Human Life
Magic-User
Level 4
Duration:
Permanent
Range:
5'
This spell will take all of the raw materials that a human body is composed of, and transmute them into a living body. Making a specific body is possible, requiring calculations for the approximate height and weight of the person and changing the raw materials to compensate. The form of the human life to be created must be chosen at the time the spell is memorized, as the spell itself is changed to fit the target. It is possible to re-create the bodies of deceased friends, family, and so on; It is also possible to create entirely new human lives. |
As far as the PCs know, this spell should allow them to re-create the bodies of fallen comrades, bringing them back into the mortal realm!
Unbeknownst
to the caster, there is a higher price to pay than just the material components – the spell needs at least a portion of the soul
of the caster in order to entice a soul to enter the body. The
caster, and any other Magic-Users within 5 feet, are transported to a flat bright-white plane, standing
before a 20' tall stone archway with black fluid suspended in it. The
rest of the plane as far as the eye can see is white light. Should these characters choose to walk in any direction, they will always seem equidistant to the stone archway, as if they had not walked at all.
They are trapped until they interact with the fluid.
The
black fluid is a gateway to death, and will pull anyone in who
touches its glue-like surface. As soon as a character interacts with
it in any way, it will reach out to consume anyone on the plane of
white light. It can fill the entire plane with itself if it needs to,
so it will automatically hit the characters without needing to roll.
Those attacked will need to make a Save vs. Paralyze to avoid being
instantly dragged in. Failure means the character is swallowed whole
and killed. Success means the character has a chance to fight for freedom.
A
character fighting to escape must make a Save vs. Paralyze for each
limb (in most cases, four) that they wish to free. If any of these
saves is failed, the limb is torn from the character's body as inky
black hooks tear apart flesh... the character takes 1d6 damage. Once a save for each limb has been rolled, the inky blackness in the portal disappears and a number of ghostly
apparitions (relevant to the purposes of the caster's spell) will
appear on the plane of white light. The final act in the spell is picking a soul to be placed into the body.
These
ghosts aren't truly the spirits of deceased people the character is
looking for, though – they are illusions created by entities who
live on the plane of white light, namely various Haemonculi. Once a "soul" is touched, everyone transported to the plane of white light that is
still alive will be transported back to the original location. The
created body will appear lifeless, and the referee should implicate that the spell has, by all visible means, failed. Should the caster still be alive, he/she loses 1d4 Constitution points upon completion -- it feels as if the joy in life has been sucked out of them, aside from the apparent failure.
1d4 days later, the body will
rise in horrendous pain, and flee (assuming it hasn't been destroyed.)
Haemonculus:
HD6, HP 44, AC18, 2 transformational attacks doing 1d10 each. Morale
12. May generate additional powers such as, but not limited to, super
speed, super strength, shape-shifting, at-will spells, knowledge from
other planes of existence.
Once
a Haemonculus has taken possession of a body, it will begin to have
some memories of its past life. For the most part, though, it will be
paranoid, irrational, hungry, and out of control of its various
abilities, running away from anything living until it acquaints
itself with what it is. Once a Haemonculus has lived for a few years
and grasped its abilities, it will be a rational, cunning serial
killer who stalks and eats humans. For every one hundred humans it
consumes, the Haemonculus' HD increases by 1. If it discovers spell-casting
ability, it may seek to create rituals enabling it to consume the
populations of entire cities at a time. Some Haemonculi may be
troubled by their past memories, and hunt down people in those
memories to eat. Other Haemonculi may attempt to blend into society,
or even place trust in others to assist them in curing their
insatiable hunger.
Wickedly ingenious and devious even!
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