Tuesday, September 6, 2022

Reflections on (almost) ten years of LotFP play

Everything expressed here is just opinion and half-baked recollection

 It was in 2012 that I picked up Lamentations of the Flame Princess for the first time. For those who weren't heavily into tabletop roleplaying games then, it's hard to express how much of an outlier it was, for all of the reasons that might not be apparent in 2022. First, a little background.

Monday, July 4, 2022

Lamentations Referee Screen

 

 

I've used these screen inserts for years. With almost ten years of playing LotFP and keeping up with Lamentations of the Flame Princess in online space, some of the more prolific creators (and useful resources) seem to have disappeared.

Sunday, June 19, 2022

The Progression of Parn pt. 4 - Random Encounters

 

The theory here is that certain encounters won't exist off of the roads, or at night, and the modifiers should reflect that.

Parn wilderness encounters - roll d20 -

Add +5 to the roll if you are not on a road.
Add +5 to the roll if the encounter happens at night.
Add +1 to the roll for every mile away you are from town.

Sunday, June 12, 2022

The progression of Parn pt. 3 - New World Map & Gygax 75 thoughts

 I've been reading through the Gygax 75 project and thought maybe it's best if some of the Parn information is presented here via that format. You'll notice that the "the concept" is mostly kept to the DM, so we'll start off with the week two plans -- "the surrounding area."


Sunday, May 30, 2021

Playable Orc Class for Lamentations of the Flame Princess

 


Did you find yourself wanting a playable Orc class for Lamentations of the Flame Princess, or maybe just a stat block so you don't have to think about it? This incarnation of Orc is the kind of self-regenerative, kick-in-the-door fighter you want on your dungeon romps. These abilities won't save the Orc from the most gruesome traps available in LotFP modules, but players who enjoy tank-style characters may want to pick up the option for a PC or retainer.

Saturday, May 29, 2021

A look into the progression of Parn pt. 2 - The Deities

Parn was initially conceived with Dungeons and Dragons 3.x in mind, so our first ideas for cosmology -- specifically religions -- were to fill in each part of the alignment grid with an appropriate deity. We had a couple of ideas that we felt really strongly about, and a couple more just to kinda fill in the blanks. We've reduced the importance (and size) of alignment in our games from 9 options to 3 (Chaotic, Neutral, or Lawful.) Where did our pantheon start, and where is it now?

Sunday, April 18, 2021

A look into the progression of Parn, pt. 1 - The Map

My partner and I started trying to flesh out Parn in 2012. The goal was to have a persistent campaign world shared between all of our OSR games. In the first incarnation, the game was a single PC game run for my partner, who at this point played Camelia, a half-elf Bard. We generated characters, and the town, using the D&D 3.5 ruleset. 

A crudely drawn, MS Paint Parn Township

We wrote up several campaign documents at the time, from our ideas on the cosmology of Parn, to other humanoid playable races, and our goals for the game. We were (and still are) really more focused on the non-combat aspects of the game. First and foremost, interaction between characters, but also exploration, resource management, and a theme of building rather than destruction. Camelia worked quite a bit to put her adventuring money into expanding and enriching the town.